tag:blogger.com,1999:blog-25689606089330656522024-03-06T11:25:03.832+08:00Experimental PlaygroundRobertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.comBlogger130125tag:blogger.com,1999:blog-2568960608933065652.post-60415050941452733502021-06-20T05:57:00.002+08:002021-06-20T06:00:39.872+08:00Oh, My Ring! (Retheme of Oh, My Lair!)<p><span face=""Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif" style="background-color: white; color: #050505; font-size: 15px; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSZ5t9vWZtRq6GORtc0e_VWN9ZeiUkQx9NN9_jJUc6uye7EoosllhPBth3kiKAybho7xh3sQ7K-qVzFsBMuPLXGViUA-THIw3b5azRYdhjB1Y4mIeImwA2Qp__D74GFv73rI9fnvjNGKDU/s500/oh+my+ring+illus.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="500" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSZ5t9vWZtRq6GORtc0e_VWN9ZeiUkQx9NN9_jJUc6uye7EoosllhPBth3kiKAybho7xh3sQ7K-qVzFsBMuPLXGViUA-THIw3b5azRYdhjB1Y4mIeImwA2Qp__D74GFv73rI9fnvjNGKDU/w400-h316/oh+my+ring+illus.jpg" width="400" /></a></div></div><br /><br />
You are Sauron the king of Middle Earth, well, not until you have the power ring in your hands again. Your spies reported that a group of heroes led by a small hobbit are trying to destroy the ring in Mountain of Doom.<div><br /></div><div>Stop them before it happens!</div><div><br /></div><div>This is a retheme by <a href="https://web.facebook.com/threemegisto.pnp">threemegito pnp</a> and Matheus L. Bernardo.</div><div><br /></div><div>My precious! Get it <a href="https://boardgamegeek.com/filepage/224125/oh-my-ring?fbclid=IwAR3ZiNF00Bui48fK5-xpOF4Q7Dwt1a3S004FZ6Nw_hNeLW04vV3M8ecOroA">here</a><br /><p></p><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2bndEdBgY-aUI43MKTs02qPwLcA5h8Gm1CQcKci7V6BJ0-gseLjkvM58NLJxVrLJFFUmfOC278-DFy3MGg_f7KPChd0RGrYnwaGuatDVwT51bdMKUBYPI2IGt_YYEFAQBerISXJ3T0DLA/s864/oh+my+ring+illus+2.jpg" style="margin-left: 1em; margin-right: 1em; text-align: left;"><img border="0" data-original-height="864" data-original-width="631" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2bndEdBgY-aUI43MKTs02qPwLcA5h8Gm1CQcKci7V6BJ0-gseLjkvM58NLJxVrLJFFUmfOC278-DFy3MGg_f7KPChd0RGrYnwaGuatDVwT51bdMKUBYPI2IGt_YYEFAQBerISXJ3T0DLA/w293-h400/oh+my+ring+illus+2.jpg" width="293" /></a></div></div>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com3tag:blogger.com,1999:blog-2568960608933065652.post-56464542594376945622020-11-14T13:11:00.000+08:002020-11-14T13:11:06.005+08:00Escape of the Dead 2<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB_RzXbO8mnlEO4znYCqiLL6XKbIGDzTJs9AfQ9IZ5CdOoClcfyomc_NFGhFp2zqKleHQyLyO9PqrhGxSEZmJs-u36peMjpBpx8w_VG8edXnLOTFI7IrMVHP-8dZlk3XefNSCSv-ywuyvR/s2048/eotd2+cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1444" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB_RzXbO8mnlEO4znYCqiLL6XKbIGDzTJs9AfQ9IZ5CdOoClcfyomc_NFGhFp2zqKleHQyLyO9PqrhGxSEZmJs-u36peMjpBpx8w_VG8edXnLOTFI7IrMVHP-8dZlk3XefNSCSv-ywuyvR/w283-h400/eotd2+cover.jpg" width="283" /></a></div><br /><p><b>Escape of the Dead 2</b> is a game for 1 player where the player plays as a survivor heading to the Hospital seeking for help in a zombie-infested city. Roll dice and strategically decide your fate: Will you drive as fast as possible? Or will you defend your health endlessly? Whatever you do, you always need to Survive!</p><p><b>Overview:</b><br />Reach the hospital without depleting fuel or health along the way. The player will be encountering large groups of zombies, craft tools to help mitigate those dice luck, and stumbles into both fortunate and unfortunate events, well mostly the latter. Based on actions played throughout the game, the player will score only if the player reaches the hospital.</p><p><b>Important:</b> You will need 6 six-sided dice to play the game.</p><p>Download the game here<br /><a href="https://drive.google.com/drive/folders/1MCmGu7qnlcLixaVFBuO5WRdWhQ23SKFS?usp=sharing">Escape of the dead 2 Files</a></p>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com3tag:blogger.com,1999:blog-2568960608933065652.post-45493413921335301122020-11-12T07:48:00.001+08:002020-11-16T08:43:18.943+08:00Sand Mites Introduction<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnlKgaIHYDgrHXhrYYF38iGSQCFKtfwj_KFJoxa-Ith-phiIB5wNjIi6KdBbC2Kp-OucKmWd1UyNFfH_IzLK_NpMb2msds8OEIEpHhyphenhyphenPQ2y2ILy6qKWlI9mAUURmKvG23qYgBuqHEp3GAO/s2048/f7f98e45-9b19-4594-bc82-0d1efa962ae0.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1438" data-original-width="2048" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnlKgaIHYDgrHXhrYYF38iGSQCFKtfwj_KFJoxa-Ith-phiIB5wNjIi6KdBbC2Kp-OucKmWd1UyNFfH_IzLK_NpMb2msds8OEIEpHhyphenhyphenPQ2y2ILy6qKWlI9mAUURmKvG23qYgBuqHEp3GAO/w400-h281/f7f98e45-9b19-4594-bc82-0d1efa962ae0.png" width="400" /></a></div><br /><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">Back in 2008 or so, I found out about Metal Max Returns JRPG and I just finished Fallout 3 that time. So, an RPG like this should fill up my hunger for a post-apocalypse game.</span></p><p><span style="font-family: arial;">Here's the blurb:</span></p><p><span style="font-family: arial;">Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside. </span></p><p><span style="font-family: arial;">I played that game day and night! Like the time when I first got Final Fantasy VII. </span></p><p><span style="font-family: arial;">What I like about the game was:</span></p><p><span style="font-family: arial;">•<span style="white-space: pre;"> </span>It is an open-world game, unlike other conventional popular JRPG.</span></p><p><span style="font-family: arial;">•<span style="white-space: pre;"> </span>Quirk humour. I mean look at the monster, a Jerrycan that produces Fire Blast and wandering all the time.</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADGmBcRO0oXG4U-q_P_4Ijas9H8iq2vFLHaKlmXwOyiVKIO1JL-Mr_jZQ08zAggQySikqr4DTeWwIhW19Sh6y9xA9GolPsdCTjydPc8mAQqA_UqF4ZOQ9yl0l-36akXPkU5XMDP69VDMT/s512/wandering+polytank.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="448" data-original-width="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADGmBcRO0oXG4U-q_P_4Ijas9H8iq2vFLHaKlmXwOyiVKIO1JL-Mr_jZQ08zAggQySikqr4DTeWwIhW19Sh6y9xA9GolPsdCTjydPc8mAQqA_UqF4ZOQ9yl0l-36akXPkU5XMDP69VDMT/s320/wandering+polytank.jpg" width="320" /></a></div><br /><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">•<span style="white-space: pre;"> </span>It has TANKS! A vehicle which was used to defeat scary monster outside of town. Most of them are World War 2 tanks. I learned a lot about tanks in the game. If you don’t have a tank in the game, you’re done for. Fortunately, the first mission you got was to find an abandoned tank in a crater near your small town.</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDTq9A0pprfJO3n139D7lkJTxB0EcmuUiD_3RGT0CjA1LSFaA3LFiDrAaOFIEGJgAfGXGAsXRpVhMpFJNcFOme-Xgs5iyhyREcFzMzxipxjTBa3bRD2W2FaZwuGXG9PLk3i1RqGX-dqVgD/s647/142794.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="573" data-original-width="647" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDTq9A0pprfJO3n139D7lkJTxB0EcmuUiD_3RGT0CjA1LSFaA3LFiDrAaOFIEGJgAfGXGAsXRpVhMpFJNcFOme-Xgs5iyhyREcFzMzxipxjTBa3bRD2W2FaZwuGXG9PLk3i1RqGX-dqVgD/s320/142794.jpg" width="320" /></a></div><br /><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">•<span style="white-space: pre;"> </span>Tank customization!</span></p><p><span style="font-family: arial;">•<span style="white-space: pre;"> </span>In later game (not Metal Max Returns) you will have a dog as a companion!</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrrFufOoa5KRlgXxrqPN0xQv-BuKRb5uLuIdo7aFa_Rq2vg5BxvqUMMph2wdGYTUSn-EnI-929m2EgDnXEPd7TpMMejtc4pqMBMZWQCFa8UYDEtlxiYuWWdEbBEuQGHaim7JC7V3oQSNqn/s480/Metal-Max-2-DS-metal-max-24400866-480-318.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="318" data-original-width="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrrFufOoa5KRlgXxrqPN0xQv-BuKRb5uLuIdo7aFa_Rq2vg5BxvqUMMph2wdGYTUSn-EnI-929m2EgDnXEPd7TpMMejtc4pqMBMZWQCFa8UYDEtlxiYuWWdEbBEuQGHaim7JC7V3oQSNqn/s320/Metal-Max-2-DS-metal-max-24400866-480-318.jpg" width="320" /></a></div><br /><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">After Metal Max Returns, I had been following the RPG. I played Metal Saga in PS2 which is similar and uses 3D but it didn’t really get into it as I was pretty busy that time. Maybe one of these days.</span></p><p><span style="font-family: arial;">On Jun 2020, <a href="https://metaldreamers.redhook.duckdns.org/">Metal Dreamer</a> finished translating Metal Max 3. A game I waited for 5 years since they released it in Japan. I had been playing it day and night just like when I got Metal Max Returns.</span></p><p><span style="font-family: arial;">Making Metal Max tabletop has always been one of my top priority RPG to make. I even made <a href="https://experimentalplayground.blogspot.com/2015/06/metal-quest.html">Metal Quest boardgame</a> but it didn't seem to be popular.</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv14gBg_YC6ivi52n2dP7VADsWKFknJvtoel665ib0aVWfeGWG35z1SdmMfgX-Zy_4nx9yPXBKy6Hc_VZwtEhruuRn3XxvJHnWa7JVVZDYuyjdS2cyq0FAZ5ZtmcD0Uor5QKxXwM9HkU4M/s1748/sandmites+logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1167" data-original-width="1748" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv14gBg_YC6ivi52n2dP7VADsWKFknJvtoel665ib0aVWfeGWG35z1SdmMfgX-Zy_4nx9yPXBKy6Hc_VZwtEhruuRn3XxvJHnWa7JVVZDYuyjdS2cyq0FAZ5ZtmcD0Uor5QKxXwM9HkU4M/s320/sandmites+logo.jpg" width="320" /></a></div><br /><span style="font-family: arial;"><br /></span><p></p><p><span style="font-family: arial;">Since Kosmos RPG is not going to finish anytime soon because of me unable to pinpoint what is wrong with the game, I had decided to use that rules to make Sand Mites: Human, Tank and Doggo RPG! You could say I was trying to make a fan Metal Max RPG out of it.</span></p><p><span style="font-family: arial;">Sand Mites follows Metal Max story where a supercomputer created by humans called SHIVA decided to destroy humans to prevent further ecological disasters. Rumour has it that the supercomputer was destroyed by a mysterious hunter. Now, the land is roamed by barbaric gang members and strange hybrid mechanical animal creatures. You played as a survivor of the world. Quirky humour should be in the game, I'll make sure of it!</span></p><p><span style="font-family: arial;">I will post more Sand Mites in this blog as I created it.</span></p><p><span style="font-family: arial;">See you later, steel cowboy.</span></p><div><br /></div>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-61123731855148027692020-04-14T21:12:00.004+08:002020-04-14T21:12:50.636+08:00Kosmos RPG: scratch all this and make a new one<br />
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<span style="text-align: start;">No, really I had stopped developing the new system and opt with DIY RPG Rules by Mike Evan for KOSMOS RPG. More on this soon:</span></div>
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<br style="text-align: start;" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirqqJQcgpZED__us6MoqJqkcEdSY4PvlwUPR9HxEwFYeFQKMHL0C4jQn-vpo7HSow1kHJck_nYwtDqyMO03yzUj_Ku9-zfMQBeWj8h3oXO0wXjjlcYV5d43eIV7RH44NiWqS2-2py3NNil/s1600/Lugdog+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1129" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirqqJQcgpZED__us6MoqJqkcEdSY4PvlwUPR9HxEwFYeFQKMHL0C4jQn-vpo7HSow1kHJck_nYwtDqyMO03yzUj_Ku9-zfMQBeWj8h3oXO0wXjjlcYV5d43eIV7RH44NiWqS2-2py3NNil/s400/Lugdog+2.jpg" width="281" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifk5q3vXCk0hiEas6pZYd3T7XYQc7UbXv-cdXp8QdByVMpQbVdxxwcOBLuKpiLnfZwRB9wgFelrfxRdM6aGAJo-plEAsXvNYJbTA1tR4RS-gIgu_1x9I8AOEZVXfgujyAwfAR9GoVV8KN_/s1600/hargan+haakar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1129" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifk5q3vXCk0hiEas6pZYd3T7XYQc7UbXv-cdXp8QdByVMpQbVdxxwcOBLuKpiLnfZwRB9wgFelrfxRdM6aGAJo-plEAsXvNYJbTA1tR4RS-gIgu_1x9I8AOEZVXfgujyAwfAR9GoVV8KN_/s400/hargan+haakar.jpg" width="281" /></a></div>
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<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-87070448304666326232020-03-27T14:23:00.000+08:002020-03-29T12:39:06.330+08:00Kosmos RPG: Magic Training<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6bEelIOGckOAGiBCtgv2MVwedo2kp9EC24iksyrAGqYGTpr59uOnzRdSZ5ikCU9WyFVgqdx4N6N2tpyvoTRNx20knYOn0rVwndwhTTd1WMPtDQLdQWO0ekWba4EbZJoK9PLQkyx-7MMuy/s1600/wind_space_wizard.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="628" data-original-width="571" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6bEelIOGckOAGiBCtgv2MVwedo2kp9EC24iksyrAGqYGTpr59uOnzRdSZ5ikCU9WyFVgqdx4N6N2tpyvoTRNx20knYOn0rVwndwhTTd1WMPtDQLdQWO0ekWba4EbZJoK9PLQkyx-7MMuy/s400/wind_space_wizard.gif" width="362" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">GIF art by <a href="https://nobricks.blogspot.com/2014/08/space-wizards.html">AGNES SALEK</a></td></tr>
</tbody></table>
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Magic, Psychic, Sorcery, Space Magic, etc. These words are categories in Magic training (I am changing it from Psychic to Magic). <br />
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<div style="text-align: center;">
<b>Magic Training</b></div>
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Spells are described in a few words, such as Telekinesis, Mental Blast, Cure Wounds, Hold Person, Flight… You have to come up with the spells your character knows. The more precise the wording, and therefore the narrower the focus of the spell, the easier it is to use. The magic rules below explain this in further detail.<br />
<br />
<ul>
<li>Each time you pick Magic Training, you're able to create 1 spell. Discuss this with your GM on the cost (in HP) and what attributes the spell uses.</li>
</ul>
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<br />
<div style="text-align: center;">
<b>Magic Rules</b></div>
<div style="text-align: center;">
<br /></div>
To cast one of your spells, you pay a hit point cost and make a check. The stat depends on your character concept and the specifics of the spell. Most often in the Kosmos, it will be INTELLECT and WILLPOWER.<br />
<br />
Tell the GM what you are attempting. They may ask for details to decide the stat to check and how many HP you have to spend. If the GM understands what you want to do, they will give you a fair number. You can always dial back the effects to lower the cost. The HP cost can never exceed your current hit points. If the target has greater HD than your level, you have disadvantage on the check. You spend the HP before rolling.<br />
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<br />
<ul>
<li>On success, magic works as discussed.</li>
<li>On a failure, it doesn't work.</li>
</ul>
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<br />
Note that critical rolls have additional consequences:<br />
<br />
<ul>
<li>On a natural 2, the GM decides what goes wrong or picks a mishap.</li>
<li>On a natural 12, you don’t lose any HP.</li>
</ul>
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<br />
A basic spell (cost 1) takes a full turn to cast. It is instantaneous, targets one creature at short range, deals or heals 1 damage, and has an inconsequential yet possibly entertaining effect. Increase the cost by 1 to 5 points for each entry:<br />
<br />
<br />
<ul>
<li>generic wording: for example, any use of a spell simply called Technomancy should add at least 2</li>
<li>instant casting time</li>
<li>long-range, extra targets, or large area or effect</li>
<li>damage or healing (from a single d6 to d6+2 per character level)</li>
<li>target with more HD than the caster has levels</li>
<li>spell duration (one turn, minute, hour, day, etc. per character level)</li>
<li>practical effects (charm, phantasms, summoning, scrying, etc.)</li>
</ul>
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<br />
You can also reduce the spell cost if it takes more time to cast, requires rare or expensive ingredients, or can only be completed in a temple or lab; remember:<br />
<br />
<ul>
<li>do not waste everyone’s time counting beans</li>
<li>the GM will not explain what’s going on; magic is fickle and weird</li>
</ul>
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<br />
<i><b>Note on Magical healing: </b></i><br />
<i>This is entirely up to the table, depending on your collective taste, and the kind of setting you want to have. Med-kit can be freely bought anywhere and clerical healers dispense their magic for a couple of credits. But if you want to keep it old school, I recommend that you make magical healing rare. Hit points should be a carefully managed resource.</i><br />
<i><br /></i>
<i>If magical healing is allowed, a typical spell should cost 3 HP per d6 of healing, with a limit to 1d6 per character level. The GM may forbid the spellcaster from healing themselves to prevent abuse.</i>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com2tag:blogger.com,1999:blog-2568960608933065652.post-70998513716175431612020-02-19T09:32:00.001+08:002020-02-20T04:56:06.833+08:00Kosmos RPG: Specialist training<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZLxG0X226Epn7L5uZ-DsfMxzXBctOZJjfUZ6TuLR54fqWKwmjGADypB3VNhYC3PPG8Y55n9ACqe_3Phn_1Pzh6AK5BSS5Sgtgtl52qLr5RqQk1RPH2xZodKJxJfLJmabTtEkS9uAyRV5I/s1600/ryu+hadouken.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="288" data-original-width="512" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZLxG0X226Epn7L5uZ-DsfMxzXBctOZJjfUZ6TuLR54fqWKwmjGADypB3VNhYC3PPG8Y55n9ACqe_3Phn_1Pzh6AK5BSS5Sgtgtl52qLr5RqQk1RPH2xZodKJxJfLJmabTtEkS9uAyRV5I/s400/ryu+hadouken.gif" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Obviously Ryu from Street Fighter 2 animation. Credit to Capcom.</td></tr>
</tbody></table>
A specialist ability reflects your character’s unique skill.<br />
<br />
<ul>
<li>It works once a day at level one.</li>
<li>Each time you picked Specialist training you may upgrade 1 ability (i.e. once per day to twice per day, etc.).</li>
<li>The ability does not require a check.</li>
</ul>
<br />
You need to discuss with the GM to establish the ability, especially if it has a mechanical advantage or if it breaks the game in some way.<br />
<br />
<ul>
<li>Ability is the only safe way to get Advantage of combat checks.</li>
</ul>
<br />
<div>
Here are some examples:</div>
<div>
<br /></div>
<div>
Hadouken (1/day) delivers fireball to a medium distance target, dealing 1d6 exploding damage.</div>
<div>
<br /></div>
<div>
Jury Rig (1/day) temporary recovers 1d6 hull of a vehicle during combat. After combat, the vehicle loses 1d6-1 hull.</div>
<div>
<br /></div>
<div>
Bless (1/day) all ally in short distance gain Advantage to any roll for 1d3 rounds.</div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com1tag:blogger.com,1999:blog-2568960608933065652.post-18402173403930904412020-02-11T08:00:00.000+08:002020-03-29T18:32:12.327+08:00Kosmos RPG: Warrior Training<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUew6_SJGTvP5IOuuFZ9pgaBv7wnocNjNnph_l-GJpEjBdpA35yJn-BFOtDf58jHYK2nEDMtW5sifIhlT20JJf4YJVxQ2xfZWcrhP3I7ho5D848146y44u0hFh-YtmmE0fo82QWqtOR9H8/s1600/rey+training.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="745" data-original-width="720" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUew6_SJGTvP5IOuuFZ9pgaBv7wnocNjNnph_l-GJpEjBdpA35yJn-BFOtDf58jHYK2nEDMtW5sifIhlT20JJf4YJVxQ2xfZWcrhP3I7ho5D848146y44u0hFh-YtmmE0fo82QWqtOR9H8/s400/rey+training.jpg" width="386" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">found it from Pinterest, I wish to credit the artist because it's awesome</td></tr>
</tbody></table>
<br />
<ul>
<li>Each time you take warrior training you increase your REST by one step (from d6 to d6+1, to a maximum of d6+2) then reroll your hit points.<br /><i>Roll your REST dice as many times as your HD and record your HP</i></li>
<li>Warrior training also enables characters to wield better weapon and armour.<br /><i>It means that only character with Warrior training is able to use Heavy weapon/armour.</i></li>
</ul>
<ul>
<li>When you level-up you get to pick one extra ranged or melee attacks.<br /><i>During level-up you pick either an extra ranged attack or melee attacks. During your combat turn, you make as many attack rolls as your numbers of attacks.</i></li>
</ul>
<div>
Well, that's pretty much Warrior training straight forward. Next stop, Specialist training!</div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com1tag:blogger.com,1999:blog-2568960608933065652.post-26332039052494466312020-02-06T10:45:00.001+08:002020-03-27T14:24:46.930+08:00Kosmos RPG: Making a Kosmos character<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxSHsuMTNu4mO9zafC8Xtp-3i925SdmIEVnbvIhlIIEARNN9gjLC87NWADSepIgWE3U5kdSYuQVxeqr7Pasdaw3Lz1MYK_eIm9ElFan5c5AiHH4__js3pe_AgQfW7GcHgkja1-cyrrTDB/s1600/rockmen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1400" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxSHsuMTNu4mO9zafC8Xtp-3i925SdmIEVnbvIhlIIEARNN9gjLC87NWADSepIgWE3U5kdSYuQVxeqr7Pasdaw3Lz1MYK_eIm9ElFan5c5AiHH4__js3pe_AgQfW7GcHgkja1-cyrrTDB/s400/rockmen.jpg" width="348" /></a></div>
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<br />
Character is the heart of every RPG, they say. I wanted to use Metatoy System but the vastness of species and jobs in a space opera setting just won't make it. So instead I used Macchiato Monster character gen with a few tweaks of my own to create characters.<br />
<br />
<b>HOW TO MAKE A KOSMOS CHARACTER?</b><br />
Step 1: Roll 1d6 (see table below) in order for attribute: Might, Agility, Intellect and Willpower.<br />
<br />
Roll 1d6 (attribute value)<br />
1-2: (0)<br />
3-5: (1)<br />
6: (2)<br />
<div style="text-align: left;">
<br /></div>
* I use Metatoy attributes as I am very familiar with them.<br />
* There's a chance that you actually roll 0 for every attribute. There's also a chance where you actually roll 2 for every attribute. Luck played a significant role in making your character and I tend to make it like that since we are all not the same (and also I get tired of making limited choices of attribute number as in Metatoy System).<br />
<br />
Step 2: Invent a trait from these elements: race, occupation, background or faction (for example, Rockmen Gladiator)<br />
* a trait should consist of 2 elements.<br />
<br />
Step 3: Record 1 HD and REST 1d6.<br />
<br />
Step 4: Choose two below (or the same entry twice)<br />
<br />
<ul>
<li>+1 to one attribute that is zero.</li>
<li>Write down another trait</li>
<li>Gain +1 HD</li>
<li><a href="https://experimentalplayground.blogspot.com/2020/02/kosmos-rpg-warrior-training.html">Warrior training.</a></li>
<li><a href="https://experimentalplayground.blogspot.com/2020/02/kosmos-rpg-specialist-training.html">Specialist training.</a></li>
<li><a href="https://experimentalplayground.blogspot.com/2020/03/kosmos-rpg-magic-training.html">Magic training</a>.</li>
</ul>
<div>
Step 5: Roll HD, record HP.</div>
<div>
* Here you actually roll your REST dice as many times as your HD and record your HP</div>
<div>
<br /></div>
<div>
Step 6: Record DEF of 7 (unless something has to do with your the speciality of your species which you have to talk with your GM and usually your speciality (armour) can be some kind of equipment like the character above. GM doesn't want your character to be powerful.)</div>
<div>
<br /></div>
<div>
Step 7: Roll equipment, weapon, armour, etc.</div>
<div>
* I have yet to make equipment tables...</div>
<div>
<br /></div>
<div>
So there you go, A Kosmos Character! Next stop Training!</div>
<div>
<br /></div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-65637114593305100132020-01-22T11:49:00.002+08:002020-01-22T11:49:44.079+08:00Kosmos RPG: design diary part 1Hi, there. As you may have read from a previous post (actually ancient post) I had been meaning to release Starfarers-Kosmos a sci-fi space opera RPG for a very long, long time now. I thought of using class system from Savage Flower Kingdom, LARA or Metatoy but somehow, there are too many species that players and GMs can make. These systems cannot hold it, I refuse to make one alien class to cater all the aliens.<br />
<br />
So I try to find a system that can do this. Enter <a href="https://www.drivethrurpg.com/product/264169/Macchiato-Monsters">Macchiato Monsters</a>, I had this RPG for quite sometimes but doesn't actually read it until a few months ago. The character making system is what I was looking for. It's classless and can actually make character you want including alien!<br />
<br />
So I've been tweaking it and fusing it with Metatoy as both use OSR-like system and also because of six-sided dice (the only dice sold here).<br />
<br />
Well, nothing happen because it clicked, I have network of RPG designers and players to help me! A lot of them comes from EPGames FAN facebook including <a href="https://hishgraphics.com/">Khairul Hisham</a> and Rafael Beltrame. Thanks, guys!<br />
<br />
Below are some characters I made using the system I made, just to make sure that it can. Oh, Rafael made Chompbacca a sidekick pilot. Please enjoy!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoi0lnrRHkByBdiQdg4PHBYLwzvOc4M3BMQ_E-vqpnDvUVondudqCOagnpg_a2twJrzMz9VMQmNVi1O2mwDSIS4wkSeRq33gzA4XdA61gMbqMMKCc-ly_ansjtivdmxcbcSX51J8_90XMZ/s1600/chompbacca.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="479" data-original-width="406" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoi0lnrRHkByBdiQdg4PHBYLwzvOc4M3BMQ_E-vqpnDvUVondudqCOagnpg_a2twJrzMz9VMQmNVi1O2mwDSIS4wkSeRq33gzA4XdA61gMbqMMKCc-ly_ansjtivdmxcbcSX51J8_90XMZ/s400/chompbacca.jpg" width="338" /></a></div>
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<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com1tag:blogger.com,1999:blog-2568960608933065652.post-24907590900875243312020-01-14T19:58:00.002+08:002020-01-14T19:58:45.862+08:00Savage Flower Kingdom in Portuguese!<div class="separator" style="clear: both; text-align: center;">
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<br />First off, I wanted to say I am very sorry because this was given to me by Marcus Carvalho 2 years ago. If Rafael didn't ask about it I would have totally forgot about it. I really, really am sorry that I had forgotten about this lovely game!<br /><br />So enjoy SFK in Portuguese. Translation by Felippe “Bardo” Freitas & Silas Marques de Lima!<br /><br /><a href="http://experimentalplayground.blogspot.com/2013/12/savage-flower-kingdom-version-2.html">SFK download!</a>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-67204061469719872352019-11-18T10:22:00.001+08:002019-11-18T10:22:41.656+08:00Metatoy System V 1.5 is out!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI26Xj5eXGtN8JnM5PyIFQ4qHgKnDE9DZX8rWl99E_7_3u9RZhwRf4vXSftV5nw6gjQ7rTNyT0ZcrCl9gu3ZjtTLMIK80TaP5-cPuFAV8wN6zTCl5XLilteDdAzyGmufMFKnQrMB7h7LLr/s1600/metatoy+cover+v1-5+green+preview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1277" data-original-width="900" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI26Xj5eXGtN8JnM5PyIFQ4qHgKnDE9DZX8rWl99E_7_3u9RZhwRf4vXSftV5nw6gjQ7rTNyT0ZcrCl9gu3ZjtTLMIK80TaP5-cPuFAV8wN6zTCl5XLilteDdAzyGmufMFKnQrMB7h7LLr/s400/metatoy+cover+v1-5+green+preview.jpg" width="281" /></a></div>
<br />After a lot of playing and thinking, finally Metatoy System v1.5 is out! Here's what is new:<br />
<br />
<br />
<ul>
<li>TN (Target Number) for task is now fixed at 9!</li>
<li>Spells and Prayers that uses TN followed the rule above.</li>
<li>Initiative is simplified to follow the OSR rules.</li>
<li>a new Price Roll economy!</li>
<li>a few new illustration (actually just 2)</li>
<li>a new cover!</li>
</ul>
<div>
You can buy Metatoy here <a href="https://www.drivethrurpg.com/product/271755/Metatoy-System">https://www.drivethrurpg.com/product/271755/Metatoy-System</a></div>
<div>
or</div>
<div>
here <a href="https://rob-jr.itch.io/metatoy-system-rpg">https://rob-jr.itch.io/metatoy-system-rpg</a></div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-50843896934534181702019-09-23T09:50:00.002+08:002019-09-23T09:50:18.228+08:00The Mini Quest 2<div class="separator" style="clear: both; text-align: center;">
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I thought of updating The Mini Quest for a long time now, but somehow I don't know what to update and seems to have no free time like was back then. Out of the blue, suddenly a few days ago, Pierrot my friend has made this! </div>
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Download them guys!</div>
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I mean Go to his place and download <a href="https://pierrotsayz.blogspot.com/2019/09/i-made-something.html">Pierrot Sayz</a>! GO!</div>
<br />Meanwhile I am still doing Metatoy #1. Expect Maid, Dwarf and Elf!Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-59244621779972007872019-05-11T17:51:00.002+08:002019-05-11T17:51:38.502+08:00Metatoy System SRD<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZu5pIZnyOehR6FtCbOd-L24kAtC2K3gJ76xnGLJfAHILrv0yV3LyyP9Rg0exB118MGXRhusIU1K2ov2m1KsXo_S9LF7zGpLlU0Z-jPfsvy3arljfqc6mFDHcgHWGFmH7Fwa5HxU8tNFj/s1600/metatoy+system+srd+cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1129" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZu5pIZnyOehR6FtCbOd-L24kAtC2K3gJ76xnGLJfAHILrv0yV3LyyP9Rg0exB118MGXRhusIU1K2ov2m1KsXo_S9LF7zGpLlU0Z-jPfsvy3arljfqc6mFDHcgHWGFmH7Fwa5HxU8tNFj/s400/metatoy+system+srd+cover.jpg" width="281" /></a></div>
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I released the Metatoy System SRD. It's in word doc form. The document is targeted to designer who wanted to create their own version of rpg using the system. Warning though, there's no illustrations inside, hence it's free.</div>
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Note: I had also included it in the <a href="https://www.drivethrurpg.com/product/271755/Metatoy-System">drivethrurpg link</a>, though that one you have to pay.</div>
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Download:</div>
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<a href="http://www.mediafire.com/file/l1vzqau38iiq8pb/METATOY_SYSTEM_SRD.docx/file">Metatoy System SRD</a></div>
<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-84250212524937637752019-04-16T11:23:00.003+08:002019-04-16T11:30:50.572+08:00Pendekar Mata Satu using Metatoy System<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyE3ywzln4Lk-SEXfcdapSWUk07E6TbOVN19Pnv0oqpZgXXaDm6Ws6MWNSddN-Zdn3OTsdmdLFTQyOe_739Dh8qeluUSS2RYANR45Rqop5EyHTGgsU1fdseQPvGeBsv9chlURpmGEVawh/s1600/pendekar+mata+satu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1597" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyE3ywzln4Lk-SEXfcdapSWUk07E6TbOVN19Pnv0oqpZgXXaDm6Ws6MWNSddN-Zdn3OTsdmdLFTQyOe_739Dh8qeluUSS2RYANR45Rqop5EyHTGgsU1fdseQPvGeBsv9chlURpmGEVawh/s400/pendekar+mata+satu.jpg" width="398" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1L60kVPAoU_6d04v2KGL2GoDhpDukFoL3petFHiI0QwT5IK9b6BynylNnaGWb3ekh1voxCcnoMiqRS4I5E1aqX9-3TKYTZVmbcYzgGIxQeHL0RwinCps2nMaNwNkaPNNED9n08p86b83b/s1600/buntak+stats.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1597" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1L60kVPAoU_6d04v2KGL2GoDhpDukFoL3petFHiI0QwT5IK9b6BynylNnaGWb3ekh1voxCcnoMiqRS4I5E1aqX9-3TKYTZVmbcYzgGIxQeHL0RwinCps2nMaNwNkaPNNED9n08p86b83b/s400/buntak+stats.jpg" width="398" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3V07s5fGo_pveLw4W-4aN7sY6Gye-FtN9F6UBLKrm7Twr6UIWdJeGESmXzQVJmbR4xdpgMkCsHRo_RUg1UEH0_FdNyb0ruiUpCvptdw2u49G1BV6u5DSGhg6FUgtELWH9jLcdtJ-ryCjG/s1600/metatoy+pendekar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1597" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3V07s5fGo_pveLw4W-4aN7sY6Gye-FtN9F6UBLKrm7Twr6UIWdJeGESmXzQVJmbR4xdpgMkCsHRo_RUg1UEH0_FdNyb0ruiUpCvptdw2u49G1BV6u5DSGhg6FUgtELWH9jLcdtJ-ryCjG/s400/metatoy+pendekar.jpg" width="398" /></a></div>
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I accidentally watched Pendekar Mata Satu and its sequel Pendekar Mata Satu Lawan Sabuk Badak in Youtube during the weekend. Basically, it's the Indonesian/Malaysian version of Conan. I bet not a lot of people knew this especially the sequel!</div>
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So I drew this and stats them using Metatoy... </div>
<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com1tag:blogger.com,1999:blog-2568960608933065652.post-78356977061021697482019-04-05T11:34:00.001+08:002019-04-16T11:23:54.349+08:00Metatoy is out now!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT_fdK7knbwCLOFtvdEotxpL8GstcmFq_TEf1kiUr5J-L5dsnc8UvgvM9raRu7_cHNsggAJBRqGn8CccdYQm84Ye6fqY-rq1_thmU6NKgs07sstQ6aGXEiLWek2aELz6iDLHoumTkhyphenhyphenPLL/s1600/cover+1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1277" data-original-width="900" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT_fdK7knbwCLOFtvdEotxpL8GstcmFq_TEf1kiUr5J-L5dsnc8UvgvM9raRu7_cHNsggAJBRqGn8CccdYQm84Ye6fqY-rq1_thmU6NKgs07sstQ6aGXEiLWek2aELz6iDLHoumTkhyphenhyphenPLL/s400/cover+1b.jpg" width="281" /></a></div>
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I am proud to say that Metatoy is out now in drivethrurpg!</div>
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Let's go on an adventure!</div>
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Buy it here -><a href="https://www.drivethrurpg.com/product/271755/Metatoy-System">https://www.drivethrurpg.com/product/271755/Metatoy-System</a></div>
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Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com2tag:blogger.com,1999:blog-2568960608933065652.post-22257695015678627982019-04-02T10:29:00.000+08:002019-04-02T10:29:26.170+08:00coming to drivethrurpg very very soon<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUqlKuLaBXZ2zj7_CTERlct1doy3qk8TrvcxcC0LFXNSN9gATMYwHQlo1UwZb94R6Z9lqXHr9cbR0zYAO5rVTiHdkIK_67S2ikaeSXQxWW11O85SL3IAPr94O3QiHchNsQjWcphHgkuGz/s1600/cleric.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1446" data-original-width="1600" height="361" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUqlKuLaBXZ2zj7_CTERlct1doy3qk8TrvcxcC0LFXNSN9gATMYwHQlo1UwZb94R6Z9lqXHr9cbR0zYAO5rVTiHdkIK_67S2ikaeSXQxWW11O85SL3IAPr94O3QiHchNsQjWcphHgkuGz/s400/cleric.jpg" width="400" /></a></div>
<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-27420444737097779872019-01-04T05:06:00.002+08:002019-07-18T19:51:30.017+08:00Update on Metatoy System: Vehicles<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoNmxxYbUHa7atZOTpi1eGuBIeTxCiJwq89rLrIxfPvVmpg648d2JV1BMUn1mhRnwDOhO0u5X1QL36KJuuj9NeFuf2VJ_-0eYPz0mHOn87q6UYwfJT-3EuPN3wO68-FScqUatKse8ItWrT/s1600/paul+walker.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoNmxxYbUHa7atZOTpi1eGuBIeTxCiJwq89rLrIxfPvVmpg648d2JV1BMUn1mhRnwDOhO0u5X1QL36KJuuj9NeFuf2VJ_-0eYPz0mHOn87q6UYwfJT-3EuPN3wO68-FScqUatKse8ItWrT/s400/paul+walker.gif" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">taken from Fast & Furious</td></tr>
</tbody></table>
There's an update on Metatoy System Vehicle on RAMMING. As pointed by Alexander Macey, in his words:<br />
<br />
"Ran a test scenario, and ran into a weird situation. Using the tank and bike you have here, the bike rams the tank. Bike gets damaged pretty badly, does tiny damage to the tank. That makes sense. Tank rams the bike, and the tank takes 10 damage and destroys the bike. That seems kinda extreme damage to the tank. ramming is actually a more valid tactic for small hp vehicles, so a couple of cars could ram a tank to bits, but a tank could only ever ram two motorcycles before blowing up. "<br />
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So, I actually thought a lot about it and how to make it exciting without too much calculation or stressing the GM. I thought of doing the HD as damage stuff as I prefer rolling the damage BUT that's not really in my mind right now. I think I found a solution after woke up at 2 am thinking about this. See below for the current rules for ramming:<br />
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<b>Ramming</b>: <i>Ram can only be done in Close distance</i>. Driver/Pilot makes MNV roll vs. target DEF. If successful, both roll their ram damage. With the attacking vehicle getting a +1 damage. See below.<br />
<br />
Ram Damage: When attackers successfully rammed their target, both attacker and target roll <i>Ram Damage </i>with something to consider below:<br />
<ul>
<li>Base <i>Ram Damage</i> for the same scale is 1d6 (+1 for the attackers)</li>
<li>+1d6 for one scale larger, +2d6 for two-scale larger and so on.</li>
</ul>
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<div style="text-align: left;">
<i>Note</i>: A <i>Character</i> cannot ram a vehicle and won't do any damage. This is also true when you're riding a bicycle or even a motorcycle. Most big creature is the scale of Personal (Chobos, Bizzarian, etc) and Vehicle (Rhino, Elephant, etc)<br />
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p/s: I can't find ramming gif online. My Goggle fu is not strong enough.</div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com1tag:blogger.com,1999:blog-2568960608933065652.post-9505184296774896282018-12-28T15:14:00.000+08:002018-12-28T15:29:56.597+08:00Metatoy System: Equipments<div class="separator" style="clear: both; text-align: center;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUUmh7ht23s7ZPPQ0k1_haodUyYf01XDdT_du1_UP5vbRpR20bcuUv_lafXJWpQkHJiqCUIZwdGt1LcJxMva0H480Qi2djAQvxpSvmdJibpvK80Fp-7CFnxyA2g_VWa348FPVt6ELip2RY/s1600/weapons-room.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="568" data-original-width="1287" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUUmh7ht23s7ZPPQ0k1_haodUyYf01XDdT_du1_UP5vbRpR20bcuUv_lafXJWpQkHJiqCUIZwdGt1LcJxMva0H480Qi2djAQvxpSvmdJibpvK80Fp-7CFnxyA2g_VWa348FPVt6ELip2RY/s400/weapons-room.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Weapon Room taken from Adventure Time</td></tr>
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<b>CURRENCY</b></div>
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To simplify the currency we use GOLD (or G). You can change it to other name depending on the setting i.e. CREDITS for sci fi, SCRAPS for post apocalypse, DOLLAR for modern, etc.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7A2ZzXnoIV2il0D2H8sXbJ6S8BthKPPuvM5DwfKyBUd2XBkHQ0oM7vMFScCRk8e_eeIxSsFHKUSrnWVZ22QSEWD4dfRflXfB9FEEx4av_y8DywsLFzPZLYFK4ZjNaCfrPsqBTRp9mlZ0Y/s1600/Adventure-Time-Wallets.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="460" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7A2ZzXnoIV2il0D2H8sXbJ6S8BthKPPuvM5DwfKyBUd2XBkHQ0oM7vMFScCRk8e_eeIxSsFHKUSrnWVZ22QSEWD4dfRflXfB9FEEx4av_y8DywsLFzPZLYFK4ZjNaCfrPsqBTRp9mlZ0Y/s400/Adventure-Time-Wallets.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">taken from real <a href="https://www.popsugar.com/tech/Adventure-Time-Wallets-31042122">Money Protector</a></td></tr>
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<b>PRICE LIST</b></div>
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Below are list of suggested item and their average price.</div>
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<i><b>Common </b></i>item such as backpack, belt pouch, clothing, light weapon, ration, shield, torches (1 to 5G)</div>
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<i><b>Uncommon </b></i>item such as medium armour, large shield, medium weapon (5 to10G)</div>
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<i><b>Rare </b></i>item such as jewellery, heavy weapon, heavy armour, tablet computer, vehicle parts (10 to 25G)</div>
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<b>DURABILITY ROLL</b></div>
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Item doesn’t last forever. Every item has Durability score rated 0 to 5, 0 being destroyed or completely drained and 5 being durable and in tiptop shape. Usually most item has durability score of 3. To keep track of durability, we use Durability Roll which is similar to Action Roll (see Action Roll). The frequency of the Durability Rolls depends on your GM varying from one every encounter when the item is used, to once every adventure.</div>
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<b>ARMOUR</b></div>
<div class="MsoNormal">
Heavy Armour and Large Shield gives Disadvantage roll on
Agility, as long as he’s wearing it. DR (Damage Reduction). Most Armour have Durability of 3.</div>
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<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed; mso-yfti-tbllook: 1184;">
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="128"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Light<br />
Armour</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 4.0cm;" valign="top" width="227"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Heavy clothing, leather garment, coat</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.55pt;" valign="top" width="85"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
+1 DEF</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="128"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Medium<br />
Armour</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 4.0cm;" valign="top" width="227"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Tactic armour, armour worn by mercenaries or guard</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.55pt;" valign="top" width="85"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
+2 DEF</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="128"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Heavy<br />
Armour</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 4.0cm;" valign="top" width="227"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Military grade armour, bulky</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.55pt;" valign="top" width="85"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
+3 DEF</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="128"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Shield</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 4.0cm;" valign="top" width="227"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.55pt;" valign="top" width="85"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
DR 1</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 63.8pt;" valign="top" width="128"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Large Shield</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 4.0cm;" valign="top" width="227"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.55pt;" valign="top" width="85"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
DR 2</div>
</td>
</tr>
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<b>MELEE WEAPON DAMAGE</b></div>
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Weapon are categorized into 3 categories: small, medium and heavy. All melee weapon can only be used in Close distance.</div>
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<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 52.8pt;" valign="top" width="106"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Unarmed</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 109.25pt;" valign="top" width="219"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Fist, Kick</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 57.7pt;" valign="top" width="115"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d3</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 52.8pt;" valign="top" width="106"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Light</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 109.25pt;" valign="top" width="219"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Brass knuckles, knives, short sword, hand axes</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 57.7pt;" valign="top" width="115"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6-1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 52.8pt;" valign="top" width="106"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Medium</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 109.25pt;" valign="top" width="219"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Axes, long swords, maces, warhammers, short spears</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 57.7pt;" valign="top" width="115"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 52.8pt;" valign="top" width="106"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Heavy</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 109.25pt;" valign="top" width="219"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Claymores, battles axes, halberds, spears, mauls</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 57.7pt;" valign="top" width="115"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6+1</div>
</td>
</tr>
</tbody></table>
<br /></div>
<div align="center">
<b>RANGE WEAPON DAMAGE</b></div>
<div align="center">
<br /></div>
<div align="center">
<div align="center">
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed; mso-yfti-tbllook: 1184; width: 454px;">
<tbody>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.3pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Small</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 85.4pt;" valign="top" width="171"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Revolvers, pistols, hand crossbows</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.6pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Short range</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.5pt;" valign="top" width="85"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6-1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.3pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Medium</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 85.4pt;" valign="top" width="171"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Heavy pistols, semi-auto, bows, crossbows</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.6pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Medium range</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.5pt;" valign="top" width="85"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.3pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Heavy</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 85.4pt;" valign="top" width="171"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Rifles, shotguns, machine guns, longbow</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 49.6pt;" valign="top" width="99"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Long range</div>
</td>
<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 42.5pt;" valign="top" width="85"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
1d6+1</div>
</td>
</tr>
</tbody></table>
</div>
</div>
<div style="text-align: center;">
<br /></div>
<br />
<div style="text-align: center;">
<b>SPECIAL AMMUNITION & WEAPON</b></div>
Special ammunition and weapon is hard to find but usually powerful. This kind of weapon gets to add +1 damage but has Durability of 2.<br />
<br />
p/s: I like this kind of weapon and armour table because GM could practically make any weapon on the fly. Say for example, he wanted to make a Buster Sword which is basically an over sized cleaver, it is a Heavy melee weapon so it has 1d6+1 damage. The GM also think it is a special weapon, so +1 to that damage making it 1d6+2 with Durability of 2.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaJPvnv5H7ChXyAWzngsM-uQnjUz4FYQyf1rODRYgnpVJrNe8zobwKJs6RxzZ8QwcVnt0OelX7jnYu0pbAMd9bN4Yedp084pi4NrMFfZuWoYtfHMYh3BpvLv0j4iiQOb69RzHvaatUKclu/s1600/adventure+time+buster+sword.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="445" data-original-width="654" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaJPvnv5H7ChXyAWzngsM-uQnjUz4FYQyf1rODRYgnpVJrNe8zobwKJs6RxzZ8QwcVnt0OelX7jnYu0pbAMd9bN4Yedp084pi4NrMFfZuWoYtfHMYh3BpvLv0j4iiQOb69RzHvaatUKclu/s400/adventure+time+buster+sword.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">taken from Adventure Time. Jake with Buster Sword vs Finn!</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
I think I have one more post until Metatoy is done. Merry Christmas and a Happy New Year, folks!Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com3tag:blogger.com,1999:blog-2568960608933065652.post-79472632619356019732018-11-20T17:05:00.001+08:002018-11-20T18:24:16.210+08:00Metatoy System: Vehicles<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9zBgLnltEebYpm7u-SmdTDQdD_9rIK-PH02ecXrQe9jUommKdeJpzuPXFgQycVXdN2RAmI2GejIuGoeC31PELCfJbZ9qDMc9v-sAu9grknS04lhV38jnKJ8LAojPERUUCXOJlhGiA4wL2/s1600/metal+max+3+vehicles+1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="375" data-original-width="500" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9zBgLnltEebYpm7u-SmdTDQdD_9rIK-PH02ecXrQe9jUommKdeJpzuPXFgQycVXdN2RAmI2GejIuGoeC31PELCfJbZ9qDMc9v-sAu9grknS04lhV38jnKJ8LAojPERUUCXOJlhGiA4wL2/s400/metal+max+3+vehicles+1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Metal Max 3 taken from Plamoya.com</td></tr>
</tbody></table>
<br />
<br />
Vehicles are define by these attributes.<br />
<br />
<b>Scale</b>: Scale of the vehicle. See SCALE below.<br />
<b>Manoeuvrability (MNV)</b>: Manoeuvrability of the vehicle/starship. This stats limits the driver's Agility rating. Use whichever is lower.<br />
<b>Combat (COM)</b>: Targeting system of the vehicle. Similar to MNV, it limits the gunner’s Intellect rating. Use whichever is lower.<br />
<b>HP</b>: Structure Strength of the vehicle.<br />
<b>DEF</b>: TN to hit vehicle.<br />
<br />
some sample vehicle below:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcyMR9z3xRvMO_0RJynTnyQZsXWyBkoAai0SgUBcGB2G7OKtVJtogAAvnJMY-PyS55uOG3nDN3bJ0c_qx3be9WbdJpvDXQ9TsgrM27bK4bgyXw_fUYoPNQgDROwwKyJvIiP34TzIqwSQNW/s1600/5+001.jpg" imageanchor="1"><img border="0" data-original-height="974" data-original-width="1600" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcyMR9z3xRvMO_0RJynTnyQZsXWyBkoAai0SgUBcGB2G7OKtVJtogAAvnJMY-PyS55uOG3nDN3bJ0c_qx3be9WbdJpvDXQ9TsgrM27bK4bgyXw_fUYoPNQgDROwwKyJvIiP34TzIqwSQNW/s400/5+001.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b><i>TANK</i></b></div>
<div class="separator" style="clear: both; text-align: left;">
<i>Scale</i>: Vehicle<span style="white-space: pre;"> </span></div>
<div class="separator" style="clear: both; text-align: left;">
<i>MNV</i>: 2<span style="white-space: pre;"> </span></div>
<div class="separator" style="clear: both; text-align: left;">
<i>COM</i>: 4</div>
<div class="separator" style="clear: both; text-align: left;">
<i>Weapons</i>: Heavy ranged weapon (1 Long) 1d6+1 dmg and medium ranged weapons (1 Medium) 1d6 dmg</div>
<div class="separator" style="clear: both; text-align: left;">
<i>HP </i>20<span style="white-space: pre;"> </span><i>DEF </i>10</div>
<div class="separator" style="clear: both; text-align: left;">
<i>Special</i>: Slow movement; can traverse difficult terrain.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2BQD_GJFNtzeJJtVeySJ_Utv37rQF-ESiTjqDh-vMGeTv1QPPcs95BF5at93LqT_czaUrPApdLmSQ2mACry6WP3TNzsPfCUIwbOJt-TV9NHMl3I1ttdEVvf9IRVCsb7j1SHIasv013gcR/s1600/bike.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="664" data-original-width="689" height="385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2BQD_GJFNtzeJJtVeySJ_Utv37rQF-ESiTjqDh-vMGeTv1QPPcs95BF5at93LqT_czaUrPApdLmSQ2mACry6WP3TNzsPfCUIwbOJt-TV9NHMl3I1ttdEVvf9IRVCsb7j1SHIasv013gcR/s400/bike.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Illustration by Akira Toriyama</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<b><i>MOTORCYCLE</i></b><br />
<i>Scale</i>: Personal<span style="white-space: pre;"> </span><br />
<i>MNV</i>: 5<span style="white-space: pre;"> </span><br />
<i>COM</i>: 1<br />
<i>Weapons</i>: Small ranged weapon (1 Short) 1d6-1 dmg<br />
<i>HP </i>9<span style="white-space: pre;"> </span><i>DEF </i>7<br />
Special: None.<br />
<div>
<br /></div>
<br />
<div style="text-align: center;">
<b>SCALE</b></div>
<div style="text-align: center;">
<b><br /></b></div>
There 4 scale categories in the game. There are:<br />
<br />
<div align="center">
<div align="center">
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="border-right: solid windowtext 1.0pt; border: none; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 58.25pt;" width="117"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
<b><span style="font-size: 10.0pt;">PERSONAL<o:p></o:p></span></b></div>
</td>
<td style="border-right: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 58.25pt;" width="117"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
<b><span style="font-size: 10.0pt;">VEHICLE<o:p></o:p></span></b></div>
</td>
<td style="border-right: solid windowtext 1.0pt; border: none; mso-border-left-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 58.25pt;" width="117"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
<b><span style="font-size: 10.0pt;">STARSHIP<o:p></o:p></span></b></div>
</td>
<td style="border: none; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 58.25pt;" width="117"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
<b><span style="font-size: 10.0pt;">SPACE STATION<o:p></o:p></span></b></div>
</td>
</tr>
</tbody></table>
</div>
</div>
<br />
<b><i>Personal</i></b>: scale of characters, NPC and most monster and aliens as well as most personal vehicles that fits 4 to 6 people.<br />
<br />
<b><i>Vehicle</i></b>: scale of most planet bound vehicles that are no personal such as tanks, helicopters, planes, ships and others.<br />
<br />
<b><i>Starship</i></b>: scale mostly starships of any size, from starfighters to capital ships.<br />
<br />
<b><i>Space Station</i></b>: scale includes anything bigger than most capital ships, including space station and minor planetoids.<br />
<br />
There are no rule changes when doing combat on the same scale (i.e. vehicle vs. vehicle, etc.). But, when doing on a different scale there are some different rules, see below.<br />
<br />
<div style="text-align: center;">
<b><i>Small Scale to Large Scale</i></b></div>
When small scale attacks large scale, for every 2 categories larger, small scale gets:<br />
•<span style="white-space: pre;"> </span>Advantage attack.<br />
•<span style="white-space: pre;"> </span>Target gets 1 Damage Reduction.<br />
<br />
<div style="text-align: center;">
<b><i>Large Scale to Small Scale</i></b></div>
When large scale attacks small scale for every 2 categories smaller, large scale gets:<br />
•<span style="white-space: pre;"> </span>Disadvantage attack.<br />
•<span style="white-space: pre;"> </span>Large Scale deals double damage.<br />
<div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz6m5akRGakbu6QWzWYM0ukS0b8VdZXEcxub9P5eKxtRunsidugtrf9MymY90s36l0g7KP4r9xJQ1emwFD4GUTVLld-pwGAzyQvsKorBvNheaEgGF8LTspTEuzEBWZFIkhm9R9sAbPCHSy/s1600/hekhd7g1ddmnboxclncm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="666" data-original-width="1600" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz6m5akRGakbu6QWzWYM0ukS0b8VdZXEcxub9P5eKxtRunsidugtrf9MymY90s36l0g7KP4r9xJQ1emwFD4GUTVLld-pwGAzyQvsKorBvNheaEgGF8LTspTEuzEBWZFIkhm9R9sAbPCHSy/s400/hekhd7g1ddmnboxclncm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">taken from Mad Max Fury Road</td></tr>
</tbody></table>
<br /></div>
<div>
<div style="text-align: center;">
<b>CHASES</b></div>
<div>
Chase happens when one or more vehicle chases one or more targets. To simulate this, every participating vehicle must make opposed MNV roll. A group of vehicle only makes one roll picking the lowest MNV among them. If they win 3 (or more for more dramatic effect), the winner either escapes or manage to catch the target or engaged in combat (with the winner having a full round action), etc.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0TvbBqYNeAOd5zXTa-M7cBg-DO5OjfgPuUec7U0nyavXB8QaRKgCCKeE8yjwS_odjiJcLmWIoLqnkt8VsJ5NhK9prtSPjoyl5eMWOE0ibY0aW6RcasZU0VWduEI6FsDrMPec9YH0rH69m/s1600/metal+max+3+vehicles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="375" data-original-width="500" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0TvbBqYNeAOd5zXTa-M7cBg-DO5OjfgPuUec7U0nyavXB8QaRKgCCKeE8yjwS_odjiJcLmWIoLqnkt8VsJ5NhK9prtSPjoyl5eMWOE0ibY0aW6RcasZU0VWduEI6FsDrMPec9YH0rH69m/s400/metal+max+3+vehicles.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Metal Max 3 taken from Plamoya.com</td></tr>
</tbody></table>
<div>
<br /></div>
<div style="text-align: center;">
<b>VEHICLE COMBAT</b></div>
<div>
What’s the use of vehicle without some actions? Vehicle combat is similar to personal combat with some different rules.</div>
<div>
<br /></div>
<div>
<b><i>Determine Initiative:</i></b> Every player’s vehicle makes MNV roll against opponent’s vehicle with the highest DEF. Player who succeed acts before opponent and player who failed acts after opponent.</div>
<div>
<br /></div>
<div>
<b><i>Move:</i></b> Vehicle makes 1 move or stay. See Movement & Distance for more information.</div>
<div>
<br /></div>
<div>
<b><i>Action: </i></b>an action is thing the character is doing on their turn. The action can take place before, during or after moving. Some possible actions a character can take:</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Attack Gunner makes Intellect or vehicle COM roll (whichever is lower) against target vehicle's DEF. If successful, gunner makes damage roll based on weapon used.</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Driver Attacks (for personal or vehicle only): Driver may attack at Disadvantage with handheld weapon (Might roll for melee weapon at Close distant or Agility roll for ranged weapon at ranged of the weapon), targeting either occupant or the vehicle.</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Board a vehicle (for personal or vehicle only): Must be done in Close distance. Crew that jumps to another vehicle must make Agility roll (TN determines by GM). If successful, they might have a personal combat happening before the crew gets to control the vehicle.</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Ramming: Ram can only be done in Close distance. Driver makes MNV roll vs. target DEF. If successful, you inflict half of your vehicle HP in damage on both the target vehicle and your own. Damage reduction still reduce this damage.</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Dodging: +2 to vehicle/starship’s DEF. effect last for 1d3 rounds.</div>
<div>
<br /></div>
<div>
•<span style="white-space: pre;"> </span>Locking on Target: Gunner spend a full round locking target ship. Gunner must make Intellect roll (TN is target vehicle’s DEF). If successful, you make Advantage attack roll next round.<br /><br />p/s: Most of this vehicle rules were taken and modified from <a href="https://oldskulling.blogspot.com/">Solar Blade & Cosmic Spells by Diogo Nogueira</a>. I like it so much so it should be in Metatoy!</div>
<div>
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</div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com19tag:blogger.com,1999:blog-2568960608933065652.post-40659928781158834672018-11-06T09:32:00.000+08:002018-11-06T09:40:23.902+08:00Monster: Glitter Boy<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia2AdiBINNNS8rBBVRDJvZy-tLu3l8Ptwcq-wRo2MAKgFhCNY0iVTNvdFX40Nn3l2lZIwEhApMFf4vhj0T7kFsGFEkO2qIANqv22ivZavgxDwuqDLxbrfeFTC6_qlkmOtWJP36gqa-Pmvt/s1600/Savage_Rifts_GlitterBoy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="589" data-original-width="680" height="346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia2AdiBINNNS8rBBVRDJvZy-tLu3l8Ptwcq-wRo2MAKgFhCNY0iVTNvdFX40Nn3l2lZIwEhApMFf4vhj0T7kFsGFEkO2qIANqv22ivZavgxDwuqDLxbrfeFTC6_qlkmOtWJP36gqa-Pmvt/s400/Savage_Rifts_GlitterBoy.jpg" width="400" /></a></div>
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<b><i>GLITTER BOY</i></b></div>
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<i>HD</i> 4+1</div>
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<i>DEF</i> 12</div>
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<i>Attack</i>:</div>
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Boom Gun (1 Medium) 3d6 dmg</div>
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[Preparing] Glitter Boy must spend a round digging in before firing their Boom Gun.</div>
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[Sprightly] twice per battle, Glitter Boy may make two movements per turn.</div>
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Nomad warriors and mercenaries who use ancient suits of armour that have the power of a one man army.</div>
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<a href="http://www.crossplanes.com/2018/11/labyrinth-lord-glitter-boy.html">Crossplanes</a> made a Glitter Boy for Labyrinth Lord, as soon as I saw this, I know what I have to do...Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-74639049553132284842018-11-04T09:49:00.003+08:002020-11-15T16:57:59.023+08:00How to convert OD&D and d20 monster to Metatoy?<div class="separator" style="clear: both; text-align: center;">
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<br />
<div style="text-align: center;">
<b>How to convert from OD&D and d20 monster to Metatoy?</b></div>
<div style="text-align: center;">
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<div style="text-align: left;">
I use 2 type of tables when doing the monster for Metatoy, the one below:</div>
<div style="text-align: left;">
<br /></div>
<br />
<div align="center">
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>HD<o:p></o:p></b></div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>Average<br />
hp roll<o:p></o:p></b></div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>Combat/Save<o:p></o:p></b></div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>Damage<o:p></o:p></b></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
1 </div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
3-4</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+1</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
1d6-1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
2</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
7</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+1</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
1d6</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
3</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
10-11</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+2</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
1d6+1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
4</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
14</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+2</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
1d6+2</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
5</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
17-18</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+3</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
2d6</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
6</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
21</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+3</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
2d6+1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
7</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
25</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+4</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
2d6+2</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
8</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
28</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+4</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
3d6</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
9</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
32</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+5</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
3d6+1</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 37.35pt;" valign="top" width="75"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
10</div>
</td>
<td style="padding: 0cm 5.4pt; width: 52.55pt;" valign="top" width="105"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
35</div>
</td>
<td style="padding: 0cm 5.4pt; width: 76.25pt;" valign="top" width="153"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
+5</div>
</td>
<td style="padding: 0cm 5.4pt; width: 66.85pt;" valign="top" width="134"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
3d6+2</div>
</td>
</tr>
</tbody></table>
*After 10 HD, each additional HD adds +1 to the damage inflicted.</div>
<div style="text-align: left;">
</div>
<br />
and this AC, AAC to DEF table below:<br />
<br />
<div align="center">
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>AC<o:p></o:p></b></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>AAC<o:p></o:p></b></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
<b>DEF<o:p></o:p></b></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
8 to 9<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
10 to 11<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
7<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
6 to 7<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
12 to 13<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
8<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
4 to 5<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
14 to 15<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
9<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
2 to 3<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
16 to 17<o:p></o:p></div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
10<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
0 to 1</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
18 to 19</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
11</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
-1 to -2</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
20 to 21</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
12</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
-3 to -4</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
22 to 23</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
13</div>
</td>
</tr>
<tr>
<td style="padding: 0cm 5.4pt; width: 61.4pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
-5 to -6</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
24 to 25</div>
</td>
<td style="padding: 0cm 5.4pt; width: 61.45pt;" valign="top" width="123"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; text-align: center;">
14</div>
</td>
</tr>
</tbody></table>
</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;"><ul style="text-align: left;"><li>Some monster in 3E D&D has HD such as 1d10 or 2d8. To convert this, I usually just get rid of the type of dice and pick the front number. i.e. an HD 2d8 monster in 3E is just HD 2 in Metatoy.</li><li>In 5E D&D, just use monster CR as its HD in Metatoy.</li></ul></div><div align="center"><br /></div>
Below are some monster I converted from Monster Manual, some I made up just for the kick. Anyway enjoy your Metatoy monster!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgENjMx3U9Oro8QkuI-JAccMgUJ8MyVBf66Yj1aVg8xfskf_mlEbUzl6cP-e0fwe6p-tdDOlgFTX4jvW2eLIjcRuFfDDWc-_gYTZaU1cIWhUquH1hVuSKiAvv15IzWBKXvd4Hdkke3xuBZy/s1600/bearowl+2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="729" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgENjMx3U9Oro8QkuI-JAccMgUJ8MyVBf66Yj1aVg8xfskf_mlEbUzl6cP-e0fwe6p-tdDOlgFTX4jvW2eLIjcRuFfDDWc-_gYTZaU1cIWhUquH1hVuSKiAvv15IzWBKXvd4Hdkke3xuBZy/s400/bearowl+2.jpg" width="303" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b><i>BEAROWL</i></b></div>
<div class="separator" style="clear: both; text-align: left;">
<i>HD</i> 5+2</div>
<div class="separator" style="clear: both; text-align: left;">
<i>DEF</i> 9</div>
<div class="separator" style="clear: both; text-align: left;">
<i>Attack</i>:</div>
<div class="separator" style="clear: both; text-align: left;">
Claw, Claw, Bite (2d6)</div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRQYGIV1XDFU3tymKIE-OFI2Fu6OhKOQ7poDliHfMCA5eKCkjezZmJd4aLluFj5ja19n66u9pk4UCKxGAFKw-DUBe6eWdA9tUFYUFAQJphLyI_nUUgjUdcdFiQZFM9ch8F7SDIQmJHQS2/s1600/landshark.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1169" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRQYGIV1XDFU3tymKIE-OFI2Fu6OhKOQ7poDliHfMCA5eKCkjezZmJd4aLluFj5ja19n66u9pk4UCKxGAFKw-DUBe6eWdA9tUFYUFAQJphLyI_nUUgjUdcdFiQZFM9ch8F7SDIQmJHQS2/s400/landshark.jpg" width="400" /></a></div>
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<b><i>LANDSHARK</i></b></div>
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<i>HD</i> 9</div>
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<i>DEF</i> 8</div>
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<i>Attacks</i>:</div>
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Tail Swipe (1d6+1) or Bite (2d6) or Deadly Leap (All Close)<br />
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Tail Swiping deals damage to 1d3 targets in a Close distance.<br />
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Landshark will jump 15ft as part of its movement and land on its feet in a space that contains one or more other creatures. Each creature must make TN 9 Agility or Might save (target's choice) or received 3d6+1 damage. On a successful save, the creature takes only half damage.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipPDKgWpWDeSRQBvp7RMfQ9zFJi1M78ZU4s2qKFmMO8xuW8sm2ctoe88tjuai2IhM8gPQ1qi7ASBeTBavK26s3yUb9AcdE8oB-wTL8-e5w0esiDq_P_p7Kg677ZsrtgsFvchPx3q4ETnAn/s1600/peryton.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1176" data-original-width="673" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipPDKgWpWDeSRQBvp7RMfQ9zFJi1M78ZU4s2qKFmMO8xuW8sm2ctoe88tjuai2IhM8gPQ1qi7ASBeTBavK26s3yUb9AcdE8oB-wTL8-e5w0esiDq_P_p7Kg677ZsrtgsFvchPx3q4ETnAn/s400/peryton.jpg" width="228" /></a></div>
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<b><i>PERYTON</i></b></div>
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<i>HD </i>4</div>
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<i>DEF</i> 8</div>
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<i>Attack</i>:</div>
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Horn (1d6+2)</div>
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[Immune to normal weapon] Normal weapon could not harm Peryton.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCPlvsHKp_bdkKDMbiVdHQAZE5VyzJbnB4vYVF-CroI0eD_6souQ_I1n4pur5oEbYdHhg32J7hyphenhyphenEhguAB0YURKyQ0Y9H6L6Nzzs1sRokCrUlONTrgCMAooONuyWj07Pwt2p2MpjxWBxXO0/s1600/metatoy+monster.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="510" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCPlvsHKp_bdkKDMbiVdHQAZE5VyzJbnB4vYVF-CroI0eD_6souQ_I1n4pur5oEbYdHhg32J7hyphenhyphenEhguAB0YURKyQ0Y9H6L6Nzzs1sRokCrUlONTrgCMAooONuyWj07Pwt2p2MpjxWBxXO0/s200/metatoy+monster.jpg" width="169" /></a></div>
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<b><i>METATOY</i></b></div>
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<i>HD</i> 1+2</div>
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<i>DEF</i> 12</div>
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<i>Attack</i>: Roll 1d6</div>
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1-2 Laser Beam (All Close) 2d6 dmg</div>
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3-4 Metatoy Sing! (All Short) Target makes Willpower save (TN 9) or all attack roll next round is at Disadvantage.</div>
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5-6 Metatoy Panic! Metatoy doesn't attack this turn.</div>
<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-59693835917605742962018-10-31T20:03:00.002+08:002018-11-04T14:31:35.138+08:00Bump in the Night!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMIZNyNMcvjZ3wGDJIK0CYsv9zUdOj4UBs9Ia6RfqNI4jL095y94gGJPgtShqZZDInHJCXB9OLl5J3kMiPMQkf4G0o2kzlZduJCEA9OhnZtO7fh6nhA-EXDZiNDlBTlme9E0Bl7oMdKCMc/s1600/PierrotsayzHalloween.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="634" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMIZNyNMcvjZ3wGDJIK0CYsv9zUdOj4UBs9Ia6RfqNI4jL095y94gGJPgtShqZZDInHJCXB9OLl5J3kMiPMQkf4G0o2kzlZduJCEA9OhnZtO7fh6nhA-EXDZiNDlBTlme9E0Bl7oMdKCMc/s400/PierrotsayzHalloween.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Art by Pierrot</td></tr>
</tbody></table>
Since Halloween is like today, Pierrot did something for LARA. Pssst! the clue is horror supplement...<br />
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check his blog <a href="https://pierrotsayz.blogspot.com/2018/10/if-like-me-you-dont-like-to-dress-up.html">here</a>Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-2827910120339116062018-10-30T11:51:00.001+08:002018-10-30T11:51:19.470+08:00Halloween Monster: Jason Voorhees<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuFT98m-O_tXx3JLOx-802fUK5bNTLhSlL1cwYwp1OfX_RtNhAEo8VhNvP4hpZxj5T73Mdh9pcHYHBds404rKAOzeK0mVqlufoljn0IgOeqIhyFFY9wR3Yc9etNB2m5TQtsHlOQ9t7sXsH/s1600/jason+voorhees.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1133" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuFT98m-O_tXx3JLOx-802fUK5bNTLhSlL1cwYwp1OfX_RtNhAEo8VhNvP4hpZxj5T73Mdh9pcHYHBds404rKAOzeK0mVqlufoljn0IgOeqIhyFFY9wR3Yc9etNB2m5TQtsHlOQ9t7sXsH/s400/jason+voorhees.jpg" width="282" /></a></div>
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<b><i>Jason Voorhees</i></b></div>
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<i>HD </i>8+1</div>
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<i>DEF </i>10</div>
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<i>Attacks</i>: <br />Chainsaw (1 Close) 2d6 dmg<br />Improvise weapon/unarmed (1 Close) 1d6+1 dmg</div>
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Jason Voorhees generates 3hp per round and can only be damaged by magic & magical weapon. If Jason is reduced to zero hp there is a 1-4 chance in 1d6 that he come back to life with 3d6 hp. Jason can surprise his victim with 1-5 chance in 1d6. He is immune to Sleep and Charm spells.</div>
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<i>I was reading <a href="https://fantasticalbeckelhimer.blogspot.com/2018/10/osrober-29th.html">JB Publishing</a> this morning and his Jason came out! Why not convert this to Metatoy? So here we are, Happy Halloween everyone! *We don't celebrate it here but most of our tv shows are American show so...</i></div>
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<br />Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0tag:blogger.com,1999:blog-2568960608933065652.post-39120179231340874812018-09-25T05:12:00.000+08:002020-02-21T09:00:52.739+08:00Metatoy System: Monster<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63KKP_amcNP5sPiak4FWlBXxuMB0NaoE29mjh-wMDIu5tazyHwcIaXM7opi7qHMxlzlBs9UKDRqj0lN7tvCOtXow-nkyLuL8F73dqTfjcObawc_pPXb_AsCSPmb9xYITgUJrCPhF6HSGu/s1600/Dungeon1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="898" data-original-width="1600" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63KKP_amcNP5sPiak4FWlBXxuMB0NaoE29mjh-wMDIu5tazyHwcIaXM7opi7qHMxlzlBs9UKDRqj0lN7tvCOtXow-nkyLuL8F73dqTfjcObawc_pPXb_AsCSPmb9xYITgUJrCPhF6HSGu/s400/Dungeon1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">taken from Adventure Time</td></tr>
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<b>MONSTER</b></div>
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Adventurers are bound to find creatures or monster during their adventure. These monsters are usually there to fight, eat and even tricking their victim a.k.a the adventurers. Some monster is nicer to adventurer. Below are stats for the monster in Metatoy System. I opted to use OSR term so that you can make the monster easily.<br />
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<b>HOW TO READ MONSTER STATS</b></div>
<b>HD</b>: HD is numbers of d6 in hit points. Often with a modifier to increase or decrease the total by the amount (e.g. HD 2+1 would be 2d6+1).<br />
<b>Defence (DEF)</b>: The TN when attacking this monster.<br />
<b>Attack (target) dmg</b>: Name of the attack with number of target in bracket. Dmg is number of damage the attack does.</div>
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When creature attacks or makes attribute roll (unless mentioned), it rolls 2d6 plus half of its HD, rounded up. The creature also roll make Save Roll normally (see Save Roll). Table below makes for easier reference:</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 45.35pt;" valign="top" width="91"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
<b>HD<o:p></o:p></b></div>
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<b>Combat/Save<o:p></o:p></b></div>
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1 to 2</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 78.4pt;" valign="top" width="157"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
1</div>
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3 to 4</div>
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2</div>
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5 to 6</div>
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3</div>
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7 to 8</div>
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4</div>
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9 to 10</div>
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<td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 78.4pt;" valign="top" width="157"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center;">
5</div>
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I give an example with the famous Rust Monster and Displacer Beast below:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIfx0_Q4tL09maqmtTRohXP6eyok1Cqyg4ygWWFM9yfWFNV2NemJCJlVf4A96XlyKlfmr1wIOebYyWE_dP1nv2roev7o7LDgtE9H4-zEsyMJ73vodH9tP8Gz88Ve90LvOdfpGgCnoT-ouG/s1600/rust+monster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="310" data-original-width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIfx0_Q4tL09maqmtTRohXP6eyok1Cqyg4ygWWFM9yfWFNV2NemJCJlVf4A96XlyKlfmr1wIOebYyWE_dP1nv2roev7o7LDgtE9H4-zEsyMJ73vodH9tP8Gz88Ve90LvOdfpGgCnoT-ouG/s1600/rust+monster.jpg" /></a></div>
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<b><i>RUST MONSTER</i></b><br />
<i>HD</i> 5<br />
<i>DEF</i> 10<br />
<i>Attacks</i>:<br />
Bite (2d6) or Antennae<br />
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[Antennae] When Antennae 'attack' connected, target's weapon or shield which made from metal will rust and corrode. It's a timid creature and only attempts to fight back when being cornered.<br />
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The rust monster was described as "inoffensive" but "the bane of metal with ferrous content". The creature was attracted to the smell of iron-based metals, and any such object touched by the creature instantly turned to rust, which the rust monster would then consume.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhmV5yoETW9gcZziDAa-IPD8OX-6SzubV_az4WCMRDLcDeHBVhvEptKI5Bp_vN51afrKc1ihxLiic_SyTLN6E3jki1R_DjAxIJ1KYOX5XAvDbcG_FrAcdyj7zGkcRpP8lfSB1087FQq-U/s1600/displacer+beast.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="270" data-original-width="350" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhmV5yoETW9gcZziDAa-IPD8OX-6SzubV_az4WCMRDLcDeHBVhvEptKI5Bp_vN51afrKc1ihxLiic_SyTLN6E3jki1R_DjAxIJ1KYOX5XAvDbcG_FrAcdyj7zGkcRpP8lfSB1087FQq-U/s320/displacer+beast.jpg" width="320" /></a></div>
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<b><i>DISPLACER BEAST</i></b><br />
<i>HD</i> 6<br />
<i>DEF</i> 9<br />
<i>Attack</i>:<br />
Tentacles (2d6+1)<br />
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Displacer Beast attacks twice with tentacles.<br />
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[Magic Illusion] Displacer Beast creates magic illusion which confuses ALL its victim, causing attack rolls against it to have Disadvantage.<br />
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This beast uses a magical displacement ability, a form of illusion which causes it to appear to be a few feet away from where it actually is. This makes the creature hard to hit, while it attacks with its long tentacles. The displacer beast is the natural enemy of the blink dog.<br />
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If the displacer beast is subjected to an effect that allows it to make a save roll to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com2tag:blogger.com,1999:blog-2568960608933065652.post-72159044579538442132018-09-14T11:43:00.001+08:002018-09-14T11:55:59.224+08:00Interesting stuff from Pierrot<h3 style="clear: both; text-align: center;">
The domesticated dungeon (part 1): Welesbur's life and work</h3>
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So, here we are again. If your players have played “People die at the fair” (or “death at the fair” in its first edition), they now have the outer side of the portable hole, and are sole owners of Welesbur’s dungeon.</div>
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The dungeon is a commodity most heroes would cherish: never camp again, never have to carry dry rations, and no need to pay for the Inn, no more worrying about the weight of their equipment; nothing to stop or slow down the adventuring.</div>
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But the dungeon is a source of adventuring on its own. In people die at the fair, some questions were left unanswered. Who really was Welesbur, why did Talak Naho want him dead,who the hell is Talak Naho, what about the face –crushed statue, what is the strange amulet and of course, where the hell is the dungeon, geographically?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-i5-kTgUbFPtkyK9vFMyB6xUNhF4RhLsPTZhXlXhXrphtz2EBWhdf-9-1gjS-CXRnuVzkQG3wsKn5lBEUsvpJ-IiAcwyTPBmw5t_SI-gGJZf_lKambdGNvIFQrgxVs8PqQzKr3NYzTUys/s1600/DomDun.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="185" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-i5-kTgUbFPtkyK9vFMyB6xUNhF4RhLsPTZhXlXhXrphtz2EBWhdf-9-1gjS-CXRnuVzkQG3wsKn5lBEUsvpJ-IiAcwyTPBmw5t_SI-gGJZf_lKambdGNvIFQrgxVs8PqQzKr3NYzTUys/s320/DomDun.jpg" width="296" /></a></div>
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That's the teaser. Go <a href="https://pierrotsayz.blogspot.com/2018/09/the-domesticated-dungeon-part-1.html">to his page</a> for more info about it.</div>
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p/s: This is a backstory for player and GM that had played '<a href="https://experimentalplayground.blogspot.com/2015/12/death-at-fair.html">Death at the Fair</a>' a Savage Flower Kingdom adventure (psst, it's free). Also, I'm sorry for not putting anything new from Metatoy, I guess after I've done my stuff at home and school, I will put on a new stuff for Metatoy.</div>
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See you!</div>
Robertson Sondoh Jrhttp://www.blogger.com/profile/09214749735651677537noreply@blogger.com0