Source: bmashina.tumblr.com
CONSTRUCTION POINTS
Each vehicle starts with x (usually around 20-50) construction points given by GM.
- +1 Combat per 1 point.
This gives bonus when attacking other vehicle. - +1 Physical per 1 point.
This determines the size of your vehicle and ram damage. + 1 Move per 1 point.
Determines speed and handling of the vehicle. It is used for manoeuvre roll.- 5 HP per 1 point.
Your standard vehicle life counter. - +1 DEF (starting from 5) per 1 point up to DEF 13.
Target Number when dealing with attack. - 1 REDUCE per 1 point.
When handheld and personal weapon attack this vehicle, damage rolled is reduced with REDUCE value. - +1 PROTECT per 1 point up until +3. For 'full' it costs 6 points.
When someone wants to attack the occupant of the vehicle, the occupant get to add this to his/her DEF value. For PROTECT 'full', vehicle must be destroy first before getting the occupant.
WEAPON MODIFICATION
Light Machinegun
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(2d6) (2 points)
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Medium Machinegun
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(4d6) (4 points)
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Heavy Machinegun
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(6d6) (6 points)
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Flamethrower*
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(2d6) (2 points)
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*Once hit by a flamethrower, each round target must make PHYSICAL
roll (TN 9) to stop the flame or vehicle and/or driver suffer 1d3 damage
until they manage to stop the flame. If target has FIRE EXTINGUISHER, it will
negate the roll.
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Rocket Launcher
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(8d6) (6 points)
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Rocket**
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(2 points per rocket)
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**Must install the launcher first before using
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Light Tank Gun
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(8d6) (8 points)
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Medium Tank Gun
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(9d6) (9 points)
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Heavy Tank Gun
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(10d6) (10 points)
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Linked Weapon***
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(1 point for each weapon)
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***Each weapon with ‘linked weapon’ will only need the driver to make
the attack roll, once. Unlinked weapon must be operated by a character.
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GM are free to give 1-2 construction point for PC to modify his/her vehicle after a successful scenario using vehicle.
EXAMPLE VEHICLE
CHOPPER (23 construction points)
A chopper is a type of custom motorcycle which emerged in the United States in the mid-1960s. This one is modify to fight off raiders or baddies on the wasteland.
Combat
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1(1)
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HP
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25(5)
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Physical
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1(1)
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DEF
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9(4)
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Move
REDUCE |
3(3)
5(5) |
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PROTECT
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+1(1)
|
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Weapon:
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Light Machinegun [linked weapon] (2d6)(3)
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