20 November 2018

Metatoy System: Vehicles

Metal Max 3 taken from Plamoya.com


Vehicles are define by these attributes.

Scale: Scale of the vehicle. See SCALE below.
Manoeuvrability (MNV): Manoeuvrability of the vehicle/starship. This stats limits the driver's Agility rating. Use whichever is lower.
Combat (COM): Targeting system of the vehicle. Similar to MNV, it limits the gunner’s Intellect rating. Use whichever is lower.
HP: Structure Strength of the vehicle.
DEF: TN to hit vehicle.

some sample vehicle below:

TANK
Scale: Vehicle
MNV: 2
COM: 4
Weapons: Heavy ranged weapon (1 Long) 1d6+1 dmg and medium ranged weapons (1 Medium) 1d6 dmg
HP 20 DEF 10
Special: Slow movement; can traverse difficult terrain.

Illustration by Akira Toriyama

MOTORCYCLE
Scale: Personal
MNV: 5
COM: 1
Weapons: Small ranged weapon (1 Short) 1d6-1 dmg
HP 9 DEF 7
Special: None.


SCALE

There 4 scale categories in the game. There are:

PERSONAL
VEHICLE
STARSHIP
SPACE STATION

Personal: scale of characters, NPC and most monster and aliens as well as most personal vehicles that fits 4 to 6 people.

Vehicle: scale of most planet bound vehicles that are no personal such as tanks, helicopters, planes, ships and others.

Starship: scale mostly starships of any size, from starfighters to capital ships.

Space Station: scale includes anything bigger than most capital ships, including space station and minor planetoids.

There are no rule changes when doing combat on the same scale (i.e. vehicle vs. vehicle, etc.). But, when doing on a different scale there are some different rules, see below.

Small Scale to Large Scale
When small scale attacks large scale, for every 2 categories larger, small scale gets:
Advantage attack.
Target gets 1 Damage Reduction.

Large Scale to Small Scale
When large scale attacks small scale for every 2 categories smaller, large scale gets:
Disadvantage attack.
Large Scale deals double damage.

taken from Mad Max Fury Road

CHASES
Chase happens when one or more vehicle chases one or more targets. To simulate this, every participating vehicle must make opposed MNV roll. A group of vehicle only makes one roll picking the lowest MNV among them. If they win 3 (or more for more dramatic effect), the winner either escapes or manage to catch the target or engaged in combat (with the winner having a full round action), etc.

Metal Max 3 taken from Plamoya.com

VEHICLE COMBAT
What’s the use of vehicle without some actions? Vehicle combat is similar to personal combat with some different rules.

Determine Initiative: Every player’s vehicle makes MNV roll against opponent’s vehicle with the highest DEF. Player who succeed acts before opponent and player who failed acts after opponent.

Move: Vehicle makes 1 move or stay. See Movement & Distance for more information.

Action: an action is thing the character is doing on their turn. The action can take place before, during or after moving. Some possible actions a character can take:

Attack Gunner makes Intellect or vehicle COM roll (whichever is lower) against target vehicle's DEF. If successful, gunner makes damage roll based on weapon used.

Driver Attacks (for personal or vehicle only): Driver may attack at Disadvantage with handheld weapon (Might roll for melee weapon at Close distant or Agility roll for ranged weapon at ranged of the weapon), targeting either occupant or the vehicle.

Board a vehicle (for personal or vehicle only): Must be done in Close distance. Crew that jumps to another vehicle must make Agility roll (TN determines by GM). If successful, they might have a personal combat happening before the crew gets to control the vehicle.

Ramming: Ram can only be done in Close distance. Driver makes MNV roll vs. target DEF. If successful, you inflict half of your vehicle HP in damage on both the target vehicle and your own. Damage reduction still reduce this damage.

Dodging: +2 to vehicle/starship’s DEF. effect last for 1d3 rounds.

Locking on Target: Gunner spend a full round locking target ship. Gunner must make Intellect roll (TN is target vehicle’s DEF). If successful, you make Advantage attack roll next round.

p/s: Most of this vehicle rules were taken and modified from Solar Blade & Cosmic Spells by Diogo Nogueira. I like it so much so it should be in Metatoy!

06 November 2018

Monster: Glitter Boy


GLITTER BOY
HD 4+1
DEF 12
Attack:
Boom Gun (1 Medium) 3d6 dmg

[Preparing] Glitter Boy must spend a round digging in before firing their Boom Gun.

[Sprightly] twice per battle, Glitter Boy may make two movements per turn.

Nomad warriors and mercenaries who use ancient suits of armour that have the power of a one man army.


Crossplanes made a Glitter Boy for Labyrinth Lord, as soon as I saw this, I know what I have to do...

04 November 2018

How to convert OD&D and d20 monster to Metatoy?


How to convert from OD&D and d20 monster to Metatoy?

I use 2 type of tables when doing the monster for Metatoy, the one below:


HD
Average
hp roll
Combat/Save
Damage
1
3-4
+1
1d6-1
2
7
+1
1d6
3
10-11
+2
1d6+1
4
14
+2
1d6+2
5
17-18
+3
2d6
6
21
+3
2d6+1
7
25
+4
2d6+2
8
28
+4
3d6
9
32
+5
3d6+1
10
35
+5
3d6+2
*After 10 HD, each additional HD adds +1 to the damage inflicted.

and this AC, AAC to DEF table below:

AC
AAC
DEF
8 to 9
10 to 11
7
6 to 7
12 to 13
8
4 to 5
14 to 15
9
2 to 3
16 to 17
10
0 to 1
18 to 19
11
-1 to -2
20 to 21
12
-3 to -4
22 to 23
13
-5 to -6
24 to 25
14

  • Some monster in 3E D&D has HD such as 1d10 or 2d8. To convert this, I usually just get rid of the type of dice and pick the front number. i.e. an HD 2d8 monster in 3E is just HD 2 in Metatoy.
  • In 5E D&D, just use monster CR as its HD in Metatoy.

Below are some monster I converted from Monster Manual, some I made up just for the kick. Anyway enjoy your Metatoy monster!

BEAROWL
HD 5+2
DEF 9
Attack:
Claw, Claw, Bite (2d6)



LANDSHARK
HD 9
DEF 8
Attacks:
Tail Swipe (1d6+1) or Bite (2d6) or Deadly Leap (All Close)

Tail Swiping deals damage to 1d3 targets in a Close distance.

Landshark will jump 15ft as part of its movement and land on its feet in a space that contains one or more other creatures. Each creature must make TN 9 Agility or Might save (target's choice) or received 3d6+1 damage. On a successful save, the creature takes only half damage.


 

PERYTON
HD 4
DEF 8
Attack:
Horn (1d6+2)

[Immune to normal weapon] Normal weapon could not harm Peryton.

METATOY
HD 1+2
DEF 12
Attack: Roll 1d6
1-2 Laser Beam (All Close) 2d6 dmg
3-4 Metatoy Sing! (All Short) Target makes Willpower save (TN 9) or all attack roll next round is at Disadvantage.
5-6 Metatoy Panic! Metatoy doesn't attack this turn.

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