11 May 2014

[WIP] Metal Quest

Here are some of the concept for the new Metal Quest board game, finally a board game for quite sometime. When it is in beta phase, will you playtest it?




09 March 2014

Mutants & Machine-guns version 3 (Draft)



Long, long time ago before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth's animals and plants were altered, until strange, new creatures arose - creatures of the awesome power and fierceness and often great intelligence.

You have lived all your years among such creatures and among the strange artefacts - inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants & Machine-guns!

Designer's Note: I finally made a draft for version 3 of MuMa (Mutants & Machine-guns)! I do hope people would playtest this rules and give feedback to me here or in facebook. The cover isn't finish though - I should have scanned the pencil version before inking it (drats!). Anyway please enjoy and do give feedback to improve this game :)

version 3.1 improve upon a few things
-smaller font for easier printing and booklet version for saving your ink cartridge!
-revise character points, everyone started low now.
-revise combat ability.
-add critters creation.
-drive is now control.

Mutants & Machine-guns v3 (draft)
Mutants & Machine-guns v3.1 (draft)
Mutants & Machine-guns v3.1 booklet (draft)

01 January 2014

[Savage Flower Kingdom Bestiary] Cthonic Wyrm

Created by Matthew Urquhart
Illustrated by Brian Richmond

CTHONIC WYRM
Combat 3
Ability 1
Defence 10
HP 90
Damage Flame breath (2d6)

A huge, dark, worm like creature with a face full of writhing tentacles, this terror is thankfully quite rare. Cthonic Wyrms are often mistaken for dragons, hydras, even gorgons by the unwise and are rumored to be a curse on the land from dark and ancient gods. The beast travels underground, bursting up on prey. It then curls back it's tentacles, revealing a sucker-like, many-toothed maw that spews forth a flammable gas that petrifies those who breath it.

Monster skill: [Petrification] On a successful attack, roll 1d6. If the result is odd it may paralyze the victim! During his turn, he must make a Physical roll against TN of 7; if failed, he cannot move for the rest of combat.

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Designer's note: Well it is new year! This should be good for a new year post. This time Cthonic Wyrm which is created by Matthew Urquhart and illustrated by Brian Richmond of http://numberappearing.blogspot.com which I really like the illustration. His illustration rocks! Hopefully more and more people would contribute for Savage Flower Kingdom!

20 December 2013

[Savage Flower Kingdom Bestiary] Polar Wolf

created by Matthew Urquhart

POLAR WOLF
Combat 3 
Ability 2 
Defence 9 
HP 30 
Damage Bite (1d6+1)

Polar wolves are to wolves, what polar bears are to bears. They are normally found in mountains and forests of the far northern realms. Nearly twice the size of a southern wolf, they have black hide covered with pure white to pale yellow fur. Their eyes are an icy blue or white. As polar wolf fur is highly prized by men, they tend to attack much more often than their smaller cousins to the south.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative. 


18 December 2013

[Savage Flower Kingdom Bestiary] Wood Sister


WOOD SISTER
Combat 3
Ability 1
Defence 7
HP (stump) 10
HP (eyes) 5 each
Damage Tentacle slashes (1d6+4)

Wood Sister is a plant kind of monster which lure its victim by moving its flower which looks like an innocent little girl calling for help. Victim who come across this monster must make a mental roll against TN 10 to resist the call. If the victim fails, he will try to safe the girl and this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 1 damage.

Monster skill: [Eye Beam] Each turn when attacking, roll 1d6. Depending on how many eyes left, refer to the table below:

Two eyes: On a 5 or 6, both of the eyes emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 2d6 for damage.

One eye: On a 6 it will emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 1d6 for damage.

No eyes: You do not need to make any roll, it attacks using its tentacles.

15 December 2013

[Savage Flower Kingdom Class] Priest


Priest: Starts with 1d6+10 HP, 6 MP, 8 CP and picks 3 prayers. 

PRAYERS
During advancement you may spend 3 XP to gain 1 new prayer.
To make a prayer, reduce 1 MP and make a Social roll against the prayer TN.

Bless (TN 9, 1 target) +1 to any abilities of your choice for 1 turn.

Bless All (TN 11, many target) all ally +1 to any abilities of your choice for 1 turn. Requirement: Must pick Bless prayer first before acquiring this prayer.

Blind (TN 13, many targets) 1d6 target is blind for 1d6 turn. Targets cannot move or attack during those turn.

Create Food (TN 7) create a meal. If consume it will heal 1d6 HP.

Create Holy Water  (TN 7) create holy water. Holy water when sprinkle (melee) to an undead target, it will suffer 1d6 damage.

Detect Magic (TN 7) Caster detects magic around him/her.

Detect Undead (TN7) Caster detects undead around him/her

Glow (TN 7, 1 target) Caster touches an item or person and makes it glow for 1d6 turns.

Healing (TN7, 1 target) the target heals 1d6 HP.

Purify Food or Water (TN 7) purify food from poison or strange anomaly.

Smite Beast (TN11, beastly target) when this spell is cast, beastly creature suffers 2d6 damage.

Smite Undead (TN11, 1 undead target) when this spell is cast, undead creature suffers 2d6 damage.

13 December 2013

[Savage Flower Kingdom Class] Maid


Maid: Starts with 1d6+10 HP, 6 CP and picks 2 skills. A maid must have a master (pick one party member). She serves the master to death and must protect the master at all cost or else she will suffer -4 to all her roll. She also gets to pick one of the skills below for free:

Throw! During combat maid can throw 1 or more items to a target. Make a combat roll against target DEF. If you're successful, roll 1d6 plus number of item thrown for damage.

Make a Sandwich! During a non-combat scene you may make a sandwich. Reduce 1 item/1 HP and choose which sandwich you wanted to create and make a Social roll against the sandwich TN. Choripán Sandwich (TN 7, when consume heals 1d6 HP) or Barros Jarpa Sandwich (TN 7, when consume recovers 1d6 MP) or Vegemite Sandwich (TN 9, when consume gives a different result, see table below).

Roll
Effect
1
This sandwich is rotten and bad. If consume, -1d6 HP
2-3
Similar to Choripán Sandwich
4-5
Similar to Barros Jarpa Sandwich
6
This sandwich give the user 1 random skill for 1 scene. The skill is forgotten after that scene.

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