28 September 2014

[Mutants & Machine-guns] Vehicle Rules

Cover Illustration taken from Larry Elmore

Designer's note: I've modified a lot of the vehicle rules from MuMa v3 draft and put it in this pocketmod. Now you can build your vehicle and do a chase combat just for the fun of it. This should be compatible with Mutants & Machine-guns v2.

Download
Vehicle Rules
Vehicle Rules (pocketmod)

19 September 2014

[Savage Flower Kingdom Bestiary] Bile

Created by Matthew Urquhart
Illustrated by David Lucena

BILE 
Combat
Ability
DEF
HP 12 per square meter 
Damage Acid (1d6-1)

A disgusting reddish blob, covered with hairy warts and pus-filled blisters. They envelope their prey to absorb them like single-celled lifeforms. 20 year old Biles are horse-sized. Some grow large enough to gain intelligence and sometimes even worshipers!

Monster Skill: [Envelope] On a successful attack, roll 1d6. If the result is odd it  enveloped the victim! During his turn, he must make a Physical  roll against TN of 9 to free himself; if failed, he receives 1d6-1 damage. 

06 September 2014

Galaxy Conquest



Overview
Galaxy Conquest is a game where two player wage in a space war against each other. Compete to win planets. One of the players will take control of the Terran of Hammer Wing Faction and the other Kryak of Thunder Faction.

Objective
The goal of Galaxy Conquest is to be the first to win 3 planets by smartly placing your unit tokens on the planets, and utilising the abilities you acquired.

Designer note: This game is inspired by Campaign Manager board game. Also, we apologize for not releasing board game in a year (that is a loooong time). Hopefully you enjoy the game!

Download
Galaxy Conquest v1.0
Galaxy Conquest Basic v1.0 (Brazilian-Portuguese)
Galaxy Conquest Deluxe v1.0 (Brazilian-Portuguese)
Galaxy Conquest Tuckbox
Galaxy Conquest v1.0 (French)

02 September 2014

[Savage Flower Kingdom] Scuttler Leaves

Created and Illustrated by Brian Bird


SCUTTLER LEAVES

Small to Major size savage flower.  Scuttler leaves are named for their movement and appearance as they appear and move like regular non-carnivorous leaves.  Through camouflage and stealthy movement they wait for or pursue their prey.  Attacks vary on the size of the scuttler leaves.


Small
Medium
Large
Combat
1
2
3
Ability
2
2
2
Defence
8
10
12
HP
10
15
20
Damage
1
Entangle
Swallow

Smaller leaves attack with slashing attacks, aiming for ankles and Achilles heels.  Although they seem to be very dangerous, they are vulnerable to fire.

[Entangle] The scuttler leave can entangle a person or creature, and try to crush it. If it does so, the person is unable to attack; for each turn, the scuttler leaf does 1 damage. When he meets the persons HP, the person goes unconscious,

[Swallow] Victim who comes across this monster must make a physical roll against TN 10 to resist. If the victim fails, this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 2 damage from crushing and slashing

27 August 2014

[Savage Flower Kingdom Bestiary] Loper

Created by Matthew Urquhart
Illustrated by Santiago Kamerbeek

LOPER
Combat 2
Ability 2
Defence 7
HP 20
Damage Headbutt (1d6)

Lopers are popular beasts of burden that look like large, scaly kangaroos with the head and mindset of mountain goats. Their splayed, clawed digits also mean they can climb almost as well as a humanoid, even when being ridden! The Loper's sweet milk and ease of domestication make them especially popular. Road lopers are tan to brown colored with pale underbellies, and are found in and around most settlements. Rock lopers are found in the mountainous areas, and have white to gray fur with pale underbellies. Sand lopers are the scalier cousins found in arid or dry areas. They are often light brown to rust brown in color. War lopers (specially trained to fight with fore-claws) are very expensive, but occasionally worth it.

Monster skill: [Climbing] +1 to Ability rolls when climbing in native terrain.



21 August 2014

The Hammer of Teeth


This is a scenario for Savage Flower Kingdom from Brian Richmond and illustrated by Peter Violini. Both which do awesome stuff. Go download the scenario now! I mean it, NOW! I really want to run this now...

Download:


16 August 2014

[Savage Flower Kingdom Bestiary] Kobold




KOBOLD (created by Pierrot)
A small dog creature living in the mountains. They are weak, but they are maaaaany (usually party will encounter number of player + 1d6 kobolds). Sometime 2 in 6 chance, a hunting group is followed by a shaman.

Combat 0            
Ability 1
Defence 6            
HP 2
Damage Bite (d6-1), Mace (1d6)

[Shaman] If a shaman is present, he will have 3 MP and can cast the following spells:
Boost (TN7): All kobolds in the fight get +1 to their Initiative rolls until the end of the fight.
Alarm (TN10) Invoke d6 more Kobolds.
Fury (TN9) All Kobolds in the fight get +1 to their combat rolls until the end of the fight.

DONAM KOBOLD as a class (created by Richard Hendrick)
Kobolds lived in Donam Forests before The Vegebattle. When the forests became barren they adapted themselves in Donam Desserts,some lives coexist in cities with humans and dwarves. They’re having a hard time wearing iron and steel armor mainly because no one makes it for them and it’s just too heavy. They are cute and usually can get away from any trouble.

Starting  Kobold  gets
HP:  1d6+10
CP:  8
MP:  2
Skill: Lucky One

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Designer's note: I prefer if everyone uses d6 as a probability equipment. So a 2 in 6 chance would mean if you roll a 1 or 2 on a d6, that thing will happen.1 in 6 chance mean it will happen on a roll of 1, etc.

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