03 January 2017

26 December 2016

LARA will be coming soon to drivethrurpg!

This will be available in drivethrurpg/rpgnow in a few days (maybe a week since it is Christmas). The RPG will be Pay-What-You-Want so that everyone could play it. Also it will be release using CC-BY-SA 4.0 license. That means everyone could make and sell RPG using it. Hopefully when it is release everyone would enjoy it! 

Note: I will post a link here when the game is out later

20 December 2016

What's cooking, doc?


Sorry for those who are waiting. We are currently brewing something up, a boardgame and rpg core booklet. Coming soon!

30 August 2016

LARA Vehicle Combat Rules




VEHICLE COMBAT

At the beginning of chase combat every vehicle make a manoeuvre roll (2d6 +  drive skill + vehicle's Move bonus) trying to get better position. Loser gets a +1 bonus for the next manoeuvre rolls and it is cumulative until he wins. You can represent that +1 as tokens or coins for easy reference.
The winner picks one of the options below:

ATTACK Player rolls 2d6 + gunner skill + vehicle's Combat bonus. If the result is equal or higher than target’s DEF, the attack hits. Roll weapon damage and apply it to target’s HP.

CLOSE Player move close to target vehicle. If he wins manoeuvre roll next turn he can RAM the target vehicle or attack using PERSONAL WEAPON to occupant.

DISENGAGED Player disengaged from chasing. If he wins manoeuvre rolls next turn he can ESCAPE.

ESCAPE Player escape from the chase.

RAM You ram target vehicle! Roll d6 equal to your vehicle's Physical and apply it to target vehicle’s HP. While, target vehicle rolls d6 half his vehicle's Physical score and apply it to your vehicle's HP. If you wins manoeuvre rolls next turn, you can RAM once more.

PERSONAL WEAPON Make an attack roll. Victim must be in target vehicle car and he received DEF bonus of the vehicle he is in when attacked.

When the winner had taken his turn, all vehicle make manoeuvre roll once again. Repeat until one side loses.

WHAT HAPPEN WHEN YOUR VEHICLE HIT ZERO HP?
When that happens, someone (usually the driver) make a 1d6 roll on the Oh, My Vehicle! table below.

Oh, My Vehicle! Table
Roll
Result
1
Vehicle blows up destroying everything including the occupant.
2
Vehicle blows up dealing 8d6 damage to all occupant. Vehicle cannot be repaired.
3
Vehicle blows up dealing 6d6 damage to all occupant. Vehicle can be repaired. Combat, Move and Physical are reduced by 1 permanently.
4
Vehicle blows up dealing 4d6 damage to all occupant. Vehicle can be repaired. 2 stats are reduced by 1 permanently (choose from Combat, Move, Physical)
5
Vehicle blows up dealing 2d6 damage to all occupant. Vehicle can be repaired. 1 stats are reduced by 1 permanently (choose from Combat, Move, Physical)
6
Vehicle stops. No damage dealt to occupant. Vehicle can be repaired.

Here are some vehicle stats for everyone to play. I stat Mad Max Fury War Rig and Nux Buggy


War Rig
DEF 9, HP 65, Combat 1, Physical 6, Move 0, Reduce 10, Protect +3,
Personal Weapon: Guns (1d6), Shotgun (2d6), Flaregun (1d6, target stunt)

Max Rockatansky 
Physical 4, Mental 2, Combat 4, Social 1, HP 25, DEF 7
Skill: Ace Driver: roll 3d6 and pick 2 of the best when rolling involving driving, Drive (2) +2 to when manoeuvring vehicle.

Imperator Furiosa
Physical 2, Mental 3, Combat 3, Social 2, HP 18, DEF 7
Skill: Drive (2), Sharpeyes +2 when shooting.



Nux Buggy
DEF 8, HP 40, Combat 1, Physical 3, Move 2, Reduce 3, Protect +2,
Weapon: Thunderstick x 6 (3d6)
Mod: Nitrobooster (user can choose CLOSE or DISENGAGED without rolling)

Nux
Physical 1, Mental 3, Combat 1, Social 1, HP 12, DEF 7
Skill: Drive (1) +1 when manoeuvring vehicle.

Slick
Physical 1, Mental 2, Combat 1, Social 1, HP 12, DEF 7

26 July 2016

Wim Le Page's Pagius Games

You see that, THIS is what I want from fans!


Well Wim Le Page of Pagius Games translated Savage Flower Kingdom, Obsidian Crystal Quest and True Soccer Hero into Dutch aaaand he go further by making bits and pieces for SFK and especially Obsidian Crystal Quest! Go there and download them.

http://wimlepage.com/experimental-playground

Be sure to check this site every now and then. He might update stuff!

20 July 2016

LARA System Random Alien Generation Charts


Something awesome came up in Brian's blog. It's the LARA system Random Alien Generation Charts! It's so that you can make random alien on the fly or get inspired by it or both! I am going to run Starfarers Kosmos with these tables. Go there now! It's a plus with Pete's artwork. I love his work.

21 June 2016

Food for Savage Flower Kingdom part 2 of 2


The picture above is what happened when you failed your cooking. While that give you as minimum of 1 HP if consume, it also have 1 in 6 chances to make the consumer sick. Brian really completes the article with part 2 of Food for Savage Flower Kingdom.

note: I also like that he mentioned that Savage Flower Kingdom is a bright and colorful place with beautiful food, weird monsters, and where the two should meet: strange but magical gourmet creations. I seriously say this, that I had imagine Savage Flower Kingdom to be like that!

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