Showing posts with label Sprawl. Show all posts
Showing posts with label Sprawl. Show all posts

25 May 2016

Character Sheet for Savage Flower Kingdom and Sprawl


Wild Wednesday here! These are character sheet for Savage Flower Kingdom and Sprawl. I took the design from Sam Mameli's B/X Character Sheet because it was nice, clean and organize. I thought it would also be nice for SFK and Sprawl's character sheet, so I took it. I redesign some stuff though. Sam if you reading this, I am sorry I took it - it was so damn nice!

Also I've added Sprawl translated in Spanish by Hiram Vazquez.

Stay tune for next week's Wild Wednesday!

You can find all links in each individual page or just go to download and go to each individual page.

18 May 2016

[Sprawl Class] TechDoc

created by Hiram Vazquez

TechDoc: In the 21 st century you have a “simple” job, you’re the one that everyone calls when someone needs medical assistance, a new implant or when the microwave stopped working. TechDoc starts with 1d6+8 HP, picks 2 medtechs and 1 implant.

Medical Techniques (Medtechs)
During advancement you may spend 3 XP to gain 1 new medtech.
You can use Medtechs whenever it is your turn. You need to make a mental roll against the medtech’s TN. If you fail, the technique is not done and your turn ends.

Patch Up (TN 7, 1 target) the target heals 1d6 HP.

Patch Up All (TN 11, 3 targets) 3 target heal 1d6 HP.
Requirement: Must pick Patch Up medtech first before acquiring this medtech.

Create Medstim (TN 9)  During a non-combat scene you may create a medstim. Reduce 1 item/1HP, and then 1 medstim is created. Use it to heal 1d6 HP.

Scavenge (TN 13, 1 target) After a combat you may search target dead enemy for free implants (ask GM if he [she] has). One implant per enemy; per success roll. Free implants have -1 in their traits (Remember, they are used implants).

Implant Surgery (TN 11, 1 target)  During a non-combat scene you may  use you own XP points to buy an implant for the target. Free implants can be use for this technique instead of your XP. (Optional: you can charge credits for the service. Remember this is a cyberpunk world everything has its price.)

Improve Implant (TN 9, 1 target) +1 to any of the implants of your choice that gives pluses (+) for 1 turn.

Hyper Sludge Syrup (TN 9, 1 target) +1 to any abilities of your choice for 1 turn.

Note: I had received an e-mail from Hiram Vazquez a week ago. He sent me a character class for Sprawl rpg. In his word "Hi, my name is Hiram Vazquez and I’m from Arecibo, Puerto Rico. I really like the work all of you are doing. I already have printed some of EP games and I enjoy playing them with my brother, my girlfriend and friends. I started a Sprawl game as a GM with some friends and I noticed that it needed a healer. So I decided to try to make a version of a healer for Sprawl. This class is a mash up of the Psychic, the Priest class from SFK, some of the maid, a bit of research from Cyberpunk 2020, Shadowrun and d20 Modern. I hope this lil bit of effort works well." It isn't just work well, it is GREAT STUFF!

29 March 2016

Sprawl RPG


Welcome to the Sprawl, omae. An urban wasteland filled to the brim with crime and villainy and that makes good business for us. There is never any shortage of corps needing to do a smash and grab, a mafioso needing to whack someone, or sometimes a vengeful frakker who has it out for you.

Let’s go, omae. We got work to do.

Note: Juan Vasquez gave me a cyberpunk rules using Mutants & Machineguns rules which works well. Have fun everyone and BIG THANK YOU to Juan Vasquez!

Download:

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