30 August 2016

LARA Vehicle Combat Rules


At the beginning of chase combat every vehicle make a manoeuvre roll (2d6 + vehicle Move + drive skill) trying to get better position. Loser gets a +1 bonus for the next manoeuvre rolls and it is cumulative until he wins. You can represent that +1 as tokens or coins for easy reference.
The winner picks one of the options below:

ATTACK Player rolls 2d6 + vehicle Combat + gunner bonus. If the result is equal or higher than target’s DEF, the attack hits. Roll weapon damage and apply it to target’s HP.

CLOSE Player move close to target vehicle. If he wins manoeuvre roll next turn he can RAM the target vehicle or attack using PERSONAL WEAPON to occupant.

DISENGAGED Player disengaged from chasing. If he wins manoeuvre rolls next turn he can ESCAPE.

ESCAPE Player escape from the chase.

RAM Player rams target vehicle! Roll vehicle ram damage and apply it to target vehicle’s HP. If he wins manoeuvre rolls next turn, he can RAM once more.

PERSONAL WEAPON Make an attack roll. Victim must be in target vehicle car and he received DEF bonus of the vehicle he is in when attacked.

When the winner had taken his turn, all vehicle make manoeuvre roll once again. Repeat until one side loses.

Here are some vehicle stats for everyone to play. I stat Mad Max Fury War Rig and Nux Buggy

War Rig
DEF 9, HP 65, Combat 1, Move 2, Ram 6d6, Shield 10, DEF Bonus +3,
Personal Weapon: Guns (1d6), Shotgun (2d6), Flaregun (1d6, target stunt)

Max Rockatansky 
Physical 4, Mental 2, Combat 4, Social 1, HP 25, DEF 7
Skill: Drive (2) +3 to when manoeuvring vehicle.

Imperator Furiosa
Physical 2, Mental 3, Combat 3, Social 2, HP 18, DEF 7
Skill: Drivev(2), Sharpeyes +2 when shooting.

Nux Buggy
DEF 8, HP 20, Combat 1, Move 3, Ram 3d6, Shield 3, DEF Bonus +2,
Weapon: Thunderstick x 6 (3d6)
Mod: Nitrobooster (roll 3d6 and pick 2 of the best when manoeuvring)

Physical 1, Mental 3, Combat 1, Social 1, HP 12, DEF 7
Skill: Drive (1) +2 when manoeuvring vehicle.

Physical 1, Mental 2, Combat 1, Social 1, HP 12, DEF 7

26 July 2016

Wim Le Page's Pagius Games

You see that, THIS is what I want from fans!

Well Wim Le Page of Pagius Games translated Savage Flower Kingdom, Obsidian Crystal Quest and True Soccer Hero into Dutch aaaand he go further by making bits and pieces for SFK and especially Obsidian Crystal Quest! Go there and download them.


Be sure to check this site every now and then. He might update stuff!

20 July 2016

LARA System Random Alien Generation Charts

Something awesome came up in Brian's blog. It's the LARA system Random Alien Generation Charts! It's so that you can make random alien on the fly or get inspired by it or both! I am going to run Starfarers Kosmos with these tables. Go there now! It's a plus with Pete's artwork. I love his work.

21 June 2016

Food for Savage Flower Kingdom part 2 of 2

The picture above is what happened when you failed your cooking. While that give you as minimum of 1 HP if consume, it also have 1 in 6 chances to make the consumer sick. Brian really completes the article with part 2 of Food for Savage Flower Kingdom.

note: I also like that he mentioned that Savage Flower Kingdom is a bright and colorful place with beautiful food, weird monsters, and where the two should meet: strange but magical gourmet creations. I seriously say this, that I had imagine Savage Flower Kingdom to be like that!

19 June 2016

Food for Savage Flower Kingdom part 1 of 2

Have you ever wanted to add food into Savage Flower Kingdom? Well wait no more as Brian Richmond already created some rules for adding food into your Savage Flower Kingdom rpg adventure. Now anyone can make a Dungeon Meshi campaign!

Go to Brian's blog now! He made it for Free RPG Day! Happy Free RPG Day!

16 June 2016

[Savage Flower Kingdom Class] Halfling


Small and cheerful, Halflings are curious, suspicious and extremely courageous Beings.  When They hear the call of adventure your stealth skill and luck make Them great adventurers.

HP : 1d6 + 8 CP : 7
Skill : Small, and Pick 1 skill (reserved or common)
Reserved Skills : Stealth, Bravery, Drunken Master, Negotiator, Lucky One

New Skills
* Stealth- Add +1 Physical rolls to hide, move in silence and surprise others (+2 When mastered).
* Bravery- +1 Add to Mental rolls against fear effects (+2 When mastered).
Small-Small character can not use 2 hand weapons and add +1 to attack and defense against enemies larger than the human.

Note: Felippe created this missing Halfling for Savage Flower Kingdom and I found it in his rpg blog. Thanks for letting me put this in epgames! I've been meaning to create Halfling since Savage Flower Kingdom v2 but decided to put it away as my Halfling is kind of weird. Whatever it is, Game on!

08 June 2016

[Wild Wednesday] adventure in Savage Flower Kingdom

for Wild Wednesday today, I will post 2 adventures! One was made by Aniketos titled A Lonely Village & A Mad Wizard and the recent one Obsidian Crystal Quest which I made for  MYACON 2.0 recently. Download and play! Do give feedback because I love them.


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