This will be available in drivethrurpg/rpgnow in a few days (maybe a week since it is Christmas). The RPG will be Pay-What-You-Want so that everyone could play it. Also it will be release using CC-BY-SA 4.0 license. That means everyone could make and sell RPG using it. Hopefully when it is release everyone would enjoy it!
Note: I will post a link here when the game is out later
At the beginning of chase combat every vehicle make a manoeuvre roll (2d6 + vehicle Move + drive skill) trying to get better position. Loser gets a +1 bonus for the next manoeuvre rolls and it is cumulative until he wins. You can represent that +1 as tokens or coins for easy reference.
The winner picks one of the options below:
ATTACK Player rolls 2d6 + vehicle Combat + gunner bonus. If the result is equal or higher than target’s DEF, the attack hits. Roll weapon damage and apply it to target’s HP.
CLOSE Player move close to target vehicle. If he wins manoeuvre roll next turn he can RAM the target vehicle or attack using PERSONAL WEAPON to occupant.
DISENGAGED Player disengaged from chasing. If he wins manoeuvre rolls next turn he can ESCAPE.
ESCAPE Player escape from the chase.
RAM Player rams target vehicle! Roll vehicle ram damage and apply it to target vehicle’s HP. If he wins manoeuvre rolls next turn, he can RAM once more.
PERSONAL WEAPON Make an attack roll. Victim must be in target vehicle car and he received DEF bonus of the vehicle he is in when attacked.
When the winner had taken his turn, all vehicle make manoeuvre roll once again. Repeat until one side loses.
Here are some vehicle stats for everyone to play. I stat Mad Max Fury War Rig and Nux Buggy
DEF 9, HP 65, Combat 1, Move 2, Ram 6d6, Shield 10, DEF Bonus +3,
Personal Weapon: Guns (1d6), Shotgun (2d6), Flaregun (1d6, target stunt)
Physical 4, Mental 2, Combat 4, Social 1, HP 25, DEF 7
Skill: Drive (2) +3 to when manoeuvring vehicle.
Physical 2, Mental 3, Combat 3, Social 2, HP 18, DEF 7
Skill: Drivev(2), Sharpeyes +2 when shooting.
DEF 8, HP 20, Combat 1, Move 3, Ram 3d6, Shield 3, DEF Bonus +2,
Weapon: Thunderstick x 6 (3d6)
Mod: Nitrobooster (roll 3d6 and pick 2 of the best when manoeuvring)
Physical 1, Mental 3, Combat 1, Social 1, HP 12, DEF 7
Skill: Drive (1) +2 when manoeuvring vehicle. Slick
Physical 1, Mental 2, Combat 1, Social 1, HP 12, DEF 7
Well Wim Le Page of Pagius Games translated Savage Flower Kingdom, Obsidian Crystal Quest and True Soccer Hero into Dutch aaaand he go further by making bits and pieces for SFK and especially Obsidian Crystal Quest! Go there and download them.
Something awesome came up in Brian's blog. It's the LARA system Random Alien Generation Charts! It's so that you can make random alien on the fly or get inspired by it or both! I am going to run Starfarers Kosmos with these tables. Go there now! It's a plus with Pete's artwork. I love his work.
The picture above is what happened when you failed your cooking. While that give you as minimum of 1 HP if consume, it also have 1 in 6 chances to make the consumer sick. Brian really completes the article with part 2 of Food for Savage Flower Kingdom.
note: I also like that he mentioned that Savage Flower Kingdom is a bright and colorful place with beautiful food, weird monsters, and where the two should meet: strange but magical gourmet creations. I seriously say this, that I had imagine Savage Flower Kingdom to be like that!