06 November 2018

Monster: Glitter Boy


GLITTER BOY
HD 4+1
DEF 12
Attack:
Boom Gun (1 Medium) 3d6 dmg

[Preparing] Glitter Boy must spend a round digging in before firing their Boom Gun.

[Sprightly] twice per battle, Glitter Boy may make two movements per turn.

Nomad warriors and mercenaries who use ancient suits of armour that have the power of a one man army.


Crossplanes made a Glitter Boy for Labyrinth Lord, as soon as I saw this, I know what I have to do...

04 November 2018

How to convert OD&D and d20 monster to Metatoy?


How to convert from OD&D and d20 monster to Metatoy?

I use 2 type of tables when doing the monster for Metatoy, the one below:


HD
Average
hp roll
Combat/Save
Damage
1
3-4
+1
1d6-1
2
7
+1
1d6
3
10-11
+2
1d6+1
4
14
+2
1d6+2
5
17-18
+3
2d6
6
21
+3
2d6+1
7
25
+4
2d6+2
8
28
+4
3d6
9
32
+5
3d6+1
10
35
+5
3d6+2
*After 10 HD, each additional HD adds +1 to the damage inflicted.

and this AC, AAC to DEF table below:

AC
AAC
DEF
8 to 9
10 to 11
7
6 to 7
12 to 13
8
4 to 5
14 to 15
9
2 to 3
16 to 17
10
0 to 1
18 to 19
11
-1 to -2
20 to 21
12
-3 to -4
22 to 23
13
-5 to -6
24 to 25
14


Below are some monster I converted from Monster Manual, some I made up just for the kick. Anyway enjoy your Metatoy monster!

BEAROWL
HD 5+2
DEF 9
Attack:
Claw, Claw, Bite (1 Close) 2d6 dmg



LANDSHARK
HD 9
DEF 8
Attacks:
Tail Swipe (2 Close) 1d6+1 dmg
Bite (1 Close) 2d6 dmg
Deadly Leap (All Close)
Landshark will jump 15ft as part of its movement and land on its feet in a space that contains one or more other creatures. Each creatures must make TN 9 Agility or Might save (target's choice) or received 3d6+1 damage. On a succesful save, the creature takes only half damage.


 

PERYTON
HD 4
DEF 8
Attack:
Horn (1 Close) 1d6+2 dmg

[Immune to normal weapon] Normal weapon could not harm Peryton.

METATOY
HD 1+2
DEF 12
Attack: Roll 1d6
1-2 Laser Beam (All Close) 2d6 dmg
3-4 Metatoy Sing! (All Short) Target makes Willpower save (TN 9) or all attack roll next round is at Disadvantage.
5-6 Metatoy Panic! Metatoy doesn't attack this turn.

31 October 2018

Bump in the Night!

Art by Pierrot
Since Halloween is like today, Pierrot did something for LARA. Pssst! the clue is horror supplement...

check his blog here

30 October 2018

Halloween Monster: Jason Voorhees


Jason Voorhees
HD 8+1
DEF 10
Attacks:
Chainsaw (1 Close) 2d6 dmg
Improvise weapon/unarmed (1 Close) 1d6+1 dmg

Jason Voorhees generates 3hp per round and can only be damaged by magic & magical weapon. If Jason is reduced to zero hp there is a 1-4 chance in 1d6 that he come back to life with 3d6 hp. Jason can surprise his victim with 1-5 chance in 1d6. He is immune to Sleep and Charm spells.

I was reading JB Publishing this morning and his Jason came out! Why not convert this to Metatoy? So here we are, Happy Halloween everyone! *We don't celebrate it here but most of our tv shows are American show so...


25 September 2018

Metatoy System: Monster

Cover of the original Monster Manual by David C. Sutherland III


MONSTER
Adventurers are bound to find creatures or monster during their adventure. These monsters are usually there to fight, eat and even tricking their victim a.k.a the adventurers. Some monster is nicer to adventurer. Below are stats for the monster in Metatoy System. I opted to use OSR term so that you can make the monster easily.

HOW TO READ MONSTER STATS
HD: HD is numbers of d6 in hit points. Often with a modifier to increase or decrease the total by the amount (e.g. HD 2+1 would be 2d6+1).
Defence (DEF): The TN when attacking this monster.
Attack (target) dmg: Name of the attack with number of target in bracket. Dmg is number of damage the attack does.

When creature attacks or makes attribute roll (unless mentioned), it rolls 2d6 plus half of its HD, rounded up. The creature also roll make Save Roll normally (see Save Roll). Table below makes for easier reference:

HD
Combat/Save
1 to 2
1
3 to 4
2
5 to 6
3
7 to 8
4
9 to 10
5


I give an example with the famous Rust Monster and Displacer Beast below:


RUST MONSTER
HD 5
DEF 10
Attacks:
Bite (1 Close) 2d6 dmg
Antennae (1 Close) special dmg

[Antennae] When Antennae 'attack' connected, target's weapon or shield which made from metal will rust and corrode. It's a timid creature and only attempt to fight back when being cornered.

The rust monster was described as "inoffensive" but "the bane of metal with ferrous content". The creature was attracted to the smell of iron-based metals, and any such object touched by the creature instantly turned to rust, which the rust monster would then consume.



DISPLACER BEAST
HD 6
DEF 9
Attack:
Tentacles (2 Close) 2d6+1 dmg

[Magic Illusion] Displacer Beast creates magic illusion which confuses ALL its victim, causing attack rolls against it to have Disadvantage.

This beast uses a magical displacement ability, a form of illusion which causes it to appear to be a few feet away from where it actually is. This makes the creature hard to hit, while it attacks with its long tentacles. The displacer beast is the natural enemy of the blink dog.

If the displacer beast is subjected to an effect that allows it to make a save roll to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

14 September 2018

Interesting stuff from Pierrot

The domesticated dungeon (part 1): Welesbur's life and work


So, here we are again. If your players have played “People die at the fair” (or “death at the fair” in its first edition), they now have the outer side of the portable hole, and are sole owners of Welesbur’s dungeon.

The dungeon is a commodity most heroes would cherish: never camp again, never have to carry dry rations, and no need to pay for the Inn, no more worrying about the weight of their equipment; nothing to stop or slow down the adventuring.


But the dungeon is a source of adventuring on its own. In people die at the fair, some questions were left unanswered. Who really was Welesbur, why did Talak Naho want him dead,who the hell is Talak Naho, what about the face –crushed statue, what is the strange amulet and of course, where the hell is the dungeon, geographically?


That's the teaser. Go to his page for more info about it.


p/s: This is a backstory for player and GM that had played 'Death at the Fair' a Savage Flower Kingdom adventure (psst, it's free). Also, I'm sorry for not putting anything new from Metatoy, I guess after I've done my stuff at home and school, I will put on a new stuff for Metatoy.

See you!

29 August 2018

Metatoy System: Character Advancement

Scott Pilgrim by Bryan Lee O' Malley


CHARACTER ADVANCEMENT

Metatoy RPG System discarded experience point entirely. Instead, for every session / mission / major event the characters survive they gain a level. 

UPON LEVEL UP

HP roll: player rolls HP Per Level dice based on class and add to his max HP.

MP: character that has MP, gain 2 MP.

Gain 2 Attribute Points every even level, which you can put to any attribute. Maximum attribute score is 5.

Level
Attribute Points
2
2
4
2
6
2
8
2
10
2

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