Showing posts with label Monster. Show all posts
Showing posts with label Monster. Show all posts

06 November 2018

Monster: Glitter Boy


GLITTER BOY
HD 4+1
DEF 12
Attack:
Boom Gun (1 Medium) 3d6 dmg

[Preparing] Glitter Boy must spend a round digging in before firing their Boom Gun.

[Sprightly] twice per battle, Glitter Boy may make two movements per turn.

Nomad warriors and mercenaries who use ancient suits of armour that have the power of a one man army.


Crossplanes made a Glitter Boy for Labyrinth Lord, as soon as I saw this, I know what I have to do...

04 November 2018

How to convert OD&D and d20 monster to Metatoy?


How to convert from OD&D and d20 monster to Metatoy?

I use 2 type of tables when doing the monster for Metatoy, the one below:


HD
Average
hp roll
Combat/Save
Damage
1
3-4
+1
1d6-1
2
7
+1
1d6
3
10-11
+2
1d6+1
4
14
+2
1d6+2
5
17-18
+3
2d6
6
21
+3
2d6+1
7
25
+4
2d6+2
8
28
+4
3d6
9
32
+5
3d6+1
10
35
+5
3d6+2
*After 10 HD, each additional HD adds +1 to the damage inflicted.

and this AC, AAC to DEF table below:

AC
AAC
DEF
8 to 9
10 to 11
7
6 to 7
12 to 13
8
4 to 5
14 to 15
9
2 to 3
16 to 17
10
0 to 1
18 to 19
11
-1 to -2
20 to 21
12
-3 to -4
22 to 23
13
-5 to -6
24 to 25
14

  • Some monster in 3E D&D has HD such as 1d10 or 2d8. To convert this, I usually just get rid of the type of dice and pick the front number. i.e. an HD 2d8 monster in 3E is just HD 2 in Metatoy.
  • In 5E D&D, just use monster CR as its HD in Metatoy.

Below are some monster I converted from Monster Manual, some I made up just for the kick. Anyway enjoy your Metatoy monster!

BEAROWL
HD 5+2
DEF 9
Attack:
Claw, Claw, Bite (2d6)



LANDSHARK
HD 9
DEF 8
Attacks:
Tail Swipe (1d6+1) or Bite (2d6) or Deadly Leap (All Close)

Tail Swiping deals damage to 1d3 targets in a Close distance.

Landshark will jump 15ft as part of its movement and land on its feet in a space that contains one or more other creatures. Each creature must make TN 9 Agility or Might save (target's choice) or received 3d6+1 damage. On a successful save, the creature takes only half damage.


 

PERYTON
HD 4
DEF 8
Attack:
Horn (1d6+2)

[Immune to normal weapon] Normal weapon could not harm Peryton.

METATOY
HD 1+2
DEF 12
Attack: Roll 1d6
1-2 Laser Beam (All Close) 2d6 dmg
3-4 Metatoy Sing! (All Short) Target makes Willpower save (TN 9) or all attack roll next round is at Disadvantage.
5-6 Metatoy Panic! Metatoy doesn't attack this turn.

30 October 2018

Halloween Monster: Jason Voorhees


Jason Voorhees
HD 8+1
DEF 10
Attacks:
Chainsaw (1 Close) 2d6 dmg
Improvise weapon/unarmed (1 Close) 1d6+1 dmg

Jason Voorhees generates 3hp per round and can only be damaged by magic & magical weapon. If Jason is reduced to zero hp there is a 1-4 chance in 1d6 that he come back to life with 3d6 hp. Jason can surprise his victim with 1-5 chance in 1d6. He is immune to Sleep and Charm spells.

I was reading JB Publishing this morning and his Jason came out! Why not convert this to Metatoy? So here we are, Happy Halloween everyone! *We don't celebrate it here but most of our tv shows are American show so...


25 September 2018

Metatoy System: Monster

taken from Adventure Time


MONSTER
Adventurers are bound to find creatures or monster during their adventure. These monsters are usually there to fight, eat and even tricking their victim a.k.a the adventurers. Some monster is nicer to adventurer. Below are stats for the monster in Metatoy System. I opted to use OSR term so that you can make the monster easily.

HOW TO READ MONSTER STATS
HD: HD is numbers of d6 in hit points. Often with a modifier to increase or decrease the total by the amount (e.g. HD 2+1 would be 2d6+1).
Defence (DEF): The TN when attacking this monster.
Attack (target) dmg: Name of the attack with number of target in bracket. Dmg is number of damage the attack does.

When creature attacks or makes attribute roll (unless mentioned), it rolls 2d6 plus half of its HD, rounded up. The creature also roll make Save Roll normally (see Save Roll). Table below makes for easier reference:

HD
Combat/Save
1 to 2
1
3 to 4
2
5 to 6
3
7 to 8
4
9 to 10
5


I give an example with the famous Rust Monster and Displacer Beast below:


RUST MONSTER
HD 5
DEF 10
Attacks:
Bite (2d6) or Antennae

[Antennae] When Antennae 'attack' connected, target's weapon or shield which made from metal will rust and corrode. It's a timid creature and only attempts to fight back when being cornered.

The rust monster was described as "inoffensive" but "the bane of metal with ferrous content". The creature was attracted to the smell of iron-based metals, and any such object touched by the creature instantly turned to rust, which the rust monster would then consume.



DISPLACER BEAST
HD 6
DEF 9
Attack:
Tentacles (2d6+1)

Displacer Beast attacks twice with tentacles.

[Magic Illusion] Displacer Beast creates magic illusion which confuses ALL its victim, causing attack rolls against it to have Disadvantage.

This beast uses a magical displacement ability, a form of illusion which causes it to appear to be a few feet away from where it actually is. This makes the creature hard to hit, while it attacks with its long tentacles. The displacer beast is the natural enemy of the blink dog.

If the displacer beast is subjected to an effect that allows it to make a save roll to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

14 March 2018

Savage Flower Kingdom: Legend of Zelda


Greeting, I know I haven't post anything for the longest time in EP blog. I am sorry for that. To be honest I was busy, busy with making another role playing game which I have had been putting for the longest time in EP blog, Starfarer's Kosmos. The game will not use Lara System but instead use new one which I dubbed Nara System. It is a mini OSR using 2d6. Will tell you guys about it when it is done.

Anyway, I'm making this post because of these 2 monsters. Both from Legend of Zelda: Breath of Wild, which to be honest I haven't played yet but like it anyway. Both of these monster are statted by Leandro Campos. Enjoy!

p/s: He might post more!


08 March 2017

Duckling

created by Gusko


Duckling
No one laughs at the master of Quack Fu!

Known also as Crazy Duck, Wild Duck (more or less all affectionately derisive), Duck Person, Duck People, etc. They are not ducks actually, but short, greedy and tough platypus-like small humanoids. They are oviparous, venomous, have brown coat coverage, leathery duck-bills, small dew claws, but no beaver tails. Duckling war-chiefs and shamans use custom clothes covered with saurian bird's feathers which strengthen the false belief that they are somewhat related to ducks. They have a knack for fighting taller creatures and a notorious mean streak.

HP: 1d6+8
Skill: Small and pick 1 skill (reserved or common)
Reserved skill: Quack Attack, Berserker Rage

[Berserker Rage] +1 to melee attack.

[Quack Attack] Duckling can redo any one roll by unleashing an angry storm of quacks to the GM. The new roll stands, even if the result is worse. This can be done once per scene.

[Small] Small character cannot use 2 handed weapon. +1 to attack and defend against enemies larger than human.


as a creature


DUCKLING
Combat 1
Ability 1
DEF 8
HP 9
Damage: Claw (2, Poison), Spear (1d6) or Saber (1d6)

Duckling also usually equip with small shield (reduce 1 damage)

[Poison] Whenever Duckling successfully hits a target, the target must make PHYSICAL roll (TN 8) or loses another 1d6 damage.

Note: Gusko has sent me a lot of character classes, in fact he send me another Heroes Folio which he called Heroes Folio Addendum. All I need to do is edit this thing into a readable pdf (as everyone knows, this needs time). Thanks again Gusko. I might put some classes on the blog if you don't mind.

Also this class could be used for Mutants & Machineguns Evolved Animal class and I am working on Mutants & Machineguns right now.

Well that's enough of duck for this week, next stop finishing Mutants & Machineguns.

19 January 2016

[Critters] Sanic

Created by Juan Vasquez

SANIC
Combat 2
Ability 3
Defense 5
HP 8
Damage: 1d6 (see also below)

A fast blue hedgehog. Has the Quickness and Spiky Growth (1d6 + 1)

Note: Juan is a fan and sent a few critters for M&MG. In his words
"Hey guys! My name is Juan and I'm a huge fan of Mutants and Machine-Guns. I have developed a bestiary of some monsters players may come across while surviving the wasteland. I hope you guys like it".

I don't like it. I LOVE IT! Keep them coming Juan! I would be happy to draw them!

19 September 2014

[Savage Flower Kingdom Bestiary] Bile

Created by Matthew Urquhart
Illustrated by David Lucena

BILE 
Combat
Ability
DEF
HP 12 per square meter 
Damage Acid (1d6-1)

A disgusting reddish blob, covered with hairy warts and pus-filled blisters. They envelope their prey to absorb them like single-celled lifeforms. 20 year old Biles are horse-sized. Some grow large enough to gain intelligence and sometimes even worshipers!

Monster Skill: [Envelope] On a successful attack, roll 1d6. If the result is odd it  enveloped the victim! During his turn, he must make a Physical  roll against TN of 9 to free himself; if failed, he receives 1d6-1 damage. 

02 September 2014

[Savage Flower Kingdom] Scuttler Leaves

Created and Illustrated by Brian Bird


SCUTTLER LEAVES

Small to Major size savage flower.  Scuttler leaves are named for their movement and appearance as they appear and move like regular non-carnivorous leaves.  Through camouflage and stealthy movement they wait for or pursue their prey.  Attacks vary on the size of the scuttler leaves.


Small
Medium
Large
Combat
1
2
3
Ability
2
2
2
Defence
8
10
12
HP
10
15
20
Damage
1
Entangle
Swallow

Smaller leaves attack with slashing attacks, aiming for ankles and Achilles heels.  Although they seem to be very dangerous, they are vulnerable to fire.

[Entangle] The scuttler leave can entangle a person or creature, and try to crush it. If it does so, the person is unable to attack; for each turn, the scuttler leaf does 1 damage. When he meets the persons HP, the person goes unconscious,

[Swallow] Victim who comes across this monster must make a physical roll against TN 10 to resist. If the victim fails, this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 2 damage from crushing and slashing

27 August 2014

[Savage Flower Kingdom Bestiary] Loper

Created by Matthew Urquhart
Illustrated by Santiago Kamerbeek

LOPER
Combat 2
Ability 2
Defence 7
HP 20
Damage Headbutt (1d6)

Lopers are popular beasts of burden that look like large, scaly kangaroos with the head and mindset of mountain goats. Their splayed, clawed digits also mean they can climb almost as well as a humanoid, even when being ridden! The Loper's sweet milk and ease of domestication make them especially popular. Road lopers are tan to brown colored with pale underbellies, and are found in and around most settlements. Rock lopers are found in the mountainous areas, and have white to gray fur with pale underbellies. Sand lopers are the scalier cousins found in arid or dry areas. They are often light brown to rust brown in color. War lopers (specially trained to fight with fore-claws) are very expensive, but occasionally worth it.

Monster skill: [Climbing] +1 to Ability rolls when climbing in native terrain.



16 August 2014

[Savage Flower Kingdom Bestiary] Kobold




KOBOLD (created by Pierrot)
A small dog creature living in the mountains. They are weak, but they are maaaaany (usually party will encounter number of player + 1d6 kobolds). Sometime 2 in 6 chance, a hunting group is followed by a shaman.

Combat 0            
Ability 1
Defence 6            
HP 2
Damage Bite (d6-1), Mace (1d6)

[Shaman] If a shaman is present, he will have 3 MP and can cast the following spells:
Boost (TN7): All kobolds in the fight get +1 to their Initiative rolls until the end of the fight.
Alarm (TN10) Invoke d6 more Kobolds.
Fury (TN9) All Kobolds in the fight get +1 to their combat rolls until the end of the fight.

DONAM KOBOLD as a class (created by Richard Hendrick)
Kobolds lived in Donam Forests before The Vegebattle. When the forests became barren they adapted themselves in Donam Desserts,some lives coexist in cities with humans and dwarves. They’re having a hard time wearing iron and steel armor mainly because no one makes it for them and it’s just too heavy. They are cute and usually can get away from any trouble.

Starting  Kobold  gets
HP:  1d6+10
CP:  8
MP:  2
Skill: Lucky One

---

Designer's note: I prefer if everyone uses d6 as a probability equipment. So a 2 in 6 chance would mean if you roll a 1 or 2 on a d6, that thing will happen.1 in 6 chance mean it will happen on a roll of 1, etc.

22 July 2014

[Savage Flower Kingdom Bestiary] Fathom Phantom

Created by Matthew Urquhart
Illustrated by Nathanael Patrick

FATHOM PHANTOM 
Combat 2
Ability 2
Defence 9
HP 20
Damage Spear (1d6) or Sword (1d6)

Fishy, frog-like humanoids from the deep; These creatures are alien to mankind and often trade with decadent fishing villages and even mate with their women to create more of themselves. They favor tridents and nets and carry gold items for trade.

Monster skill: [Amphibious] Can operate equally well in sea-water or on land.

01 January 2014

[Savage Flower Kingdom Bestiary] Cthonic Wyrm

Created by Matthew Urquhart
Illustrated by Brian Richmond

CTHONIC WYRM
Combat 3
Ability 1
Defence 10
HP 90
Damage Flame breath (2d6)

A huge, dark, worm like creature with a face full of writhing tentacles, this terror is thankfully quite rare. Cthonic Wyrms are often mistaken for dragons, hydras, even gorgons by the unwise and are rumored to be a curse on the land from dark and ancient gods. The beast travels underground, bursting up on prey. It then curls back it's tentacles, revealing a sucker-like, many-toothed maw that spews forth a flammable gas that petrifies those who breath it.

Monster skill: [Petrification] On a successful attack, roll 1d6. If the result is odd it may paralyze the victim! During his turn, he must make a Physical roll against TN of 7; if failed, he cannot move for the rest of combat.

---

Designer's note: Well it is new year! This should be good for a new year post. This time Cthonic Wyrm which is created by Matthew Urquhart and illustrated by Brian Richmond of http://numberappearing.blogspot.com which I really like the illustration. His illustration rocks! Hopefully more and more people would contribute for Savage Flower Kingdom!

20 December 2013

[Savage Flower Kingdom Bestiary] Polar Wolf

created by Matthew Urquhart

POLAR WOLF
Combat 3 
Ability 2 
Defence 9 
HP 30 
Damage Bite (1d6+1)

Polar wolves are to wolves, what polar bears are to bears. They are normally found in mountains and forests of the far northern realms. Nearly twice the size of a southern wolf, they have black hide covered with pure white to pale yellow fur. Their eyes are an icy blue or white. As polar wolf fur is highly prized by men, they tend to attack much more often than their smaller cousins to the south.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative. 


18 December 2013

[Savage Flower Kingdom Bestiary] Wood Sister


WOOD SISTER
Combat 3
Ability 1
Defence 7
HP (stump) 10
HP (eyes) 5 each
Damage Tentacle slashes (1d6+4)

Wood Sister is a plant kind of monster which lure its victim by moving its flower which looks like an innocent little girl calling for help. Victim who come across this monster must make a mental roll against TN 10 to resist the call. If the victim fails, he will try to safe the girl and this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 1 damage.

Monster skill: [Eye Beam] Each turn when attacking, roll 1d6. Depending on how many eyes left, refer to the table below:

Two eyes: On a 5 or 6, both of the eyes emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 2d6 for damage.

One eye: On a 6 it will emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 1d6 for damage.

No eyes: You do not need to make any roll, it attacks using its tentacles.

04 December 2013

[Savage Flower Kingdom Bestiary] Goblin Cat


GOBLIN CAT
Combat 1
Ability 0
Defence 6
HP 5
Damage Stonecraft weapon (1d6)

A bunch of mischievous cat like creatures that inhabit the forest. They wear animal skin for armour and a skull for helmet and usually wield a crude weapon made from stones. They always hunt in group of 3-4. Mostly hunt smaller animal like boars or snails.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative.

---
Designer's Note: If you haven't notice already  - I add another stats called 'Ability' which represents the monster's average of Physical, Mental and Social abilities. Use this whenever the GM asked for Physical, Mental or Social test.

05 November 2013

[Savage Flower Kingdom Bestiary] Slime

created by Matthew Urquhart
illustration taken from Akira Toriyama and Dragon Quest

SLIME
Combat *
Defence *
HP *
Damage Squish Attack*
*refer to the table below.

Slimes are teardrop-shaped jellies that jump on opponents to squish them. Once squished to death, the slime will ooze over the tasty treat and dissolve it away! Different coloured slimes may have special abilities (up to GM). Roll 1d6 to determine the size:

Roll
Result
1-3
Small (1 meter) Combat 1 Defence  8 HP 1d6 Damage 1d6-2
4-5
Medium (2 meters) Combat 2 Defence 9 HP 2d6 Damage 1d6
6
Large (3 meters) Combat 3 Defence 10 HP 3d6 Damage 1d6+2

We like submission like this! So what are you waiting for? submit a monster now!

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