06 February 2020

Kosmos RPG: Making a Kosmos character

Character is the heart of every RPG, they say. I wanted to use Metatoy System but the vastness of species and jobs in a space opera setting just won't make it. So instead I used Macchiato Monster character gen with a few tweaks of my own to create characters.

Step 1: Roll 1d6 (see table below) in order for attribute: Might, Agility, Intellect and Willpower.

Roll 1d6 (attribute value)
1-2: (0)
3-5: (1)
6: (2)

* I use Metatoy attributes as I am very familiar with them.
* There's a chance that you actually roll 0 for every attribute. There's also a chance where you actually roll 2 for every attribute. Luck played a significant role in making your character and I tend to make it like that since we are all not the same (and also I get tired of making limited choices of attribute number as in Metatoy System).

Step 2: Invent a trait from these elements: race, occupation, background or faction (for example, Rockmen Gladiator)
* a trait should consist of 2 elements.

Step 3: Record 1 HD and REST 1d6.

Step 4: Choose two below (or the same entry twice)

Step 5: Roll HD, record HP.
* Here you actually roll your REST dice as many times as your HD and record your HP

Step 6: Record DEF of 7 (unless something has to do with your the speciality of your species which you have to talk with your GM and usually your speciality (armour) can be some kind of equipment like the character above. GM doesn't want your character to be powerful.)

Step 7: Roll equipment, weapon, armour, etc.
* I have yet to make equipment tables...

So there you go, A Kosmos Character! Next stop Training!

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