Showing posts with label Savage Flower Kingdom. Show all posts
Showing posts with label Savage Flower Kingdom. Show all posts

14 January 2020

Savage Flower Kingdom in Portuguese!


First off, I wanted to say I am very sorry because this was given to me by Marcus Carvalho 2 years ago. If Rafael didn't ask about it I would have totally forgot about it. I really, really am sorry that I had forgotten about this lovely game!

So enjoy SFK in Portuguese. Translation by Felippe “Bardo” Freitas & Silas Marques de Lima!

SFK download!

14 September 2018

Interesting stuff from Pierrot

The domesticated dungeon (part 1): Welesbur's life and work


So, here we are again. If your players have played “People die at the fair” (or “death at the fair” in its first edition), they now have the outer side of the portable hole, and are sole owners of Welesbur’s dungeon.

The dungeon is a commodity most heroes would cherish: never camp again, never have to carry dry rations, and no need to pay for the Inn, no more worrying about the weight of their equipment; nothing to stop or slow down the adventuring.


But the dungeon is a source of adventuring on its own. In people die at the fair, some questions were left unanswered. Who really was Welesbur, why did Talak Naho want him dead,who the hell is Talak Naho, what about the face –crushed statue, what is the strange amulet and of course, where the hell is the dungeon, geographically?


That's the teaser. Go to his page for more info about it.


p/s: This is a backstory for player and GM that had played 'Death at the Fair' a Savage Flower Kingdom adventure (psst, it's free). Also, I'm sorry for not putting anything new from Metatoy, I guess after I've done my stuff at home and school, I will put on a new stuff for Metatoy.

See you!

14 March 2018

Savage Flower Kingdom: Legend of Zelda


Greeting, I know I haven't post anything for the longest time in EP blog. I am sorry for that. To be honest I was busy, busy with making another role playing game which I have had been putting for the longest time in EP blog, Starfarer's Kosmos. The game will not use Lara System but instead use new one which I dubbed Nara System. It is a mini OSR using 2d6. Will tell you guys about it when it is done.

Anyway, I'm making this post because of these 2 monsters. Both from Legend of Zelda: Breath of Wild, which to be honest I haven't played yet but like it anyway. Both of these monster are statted by Leandro Campos. Enjoy!

p/s: He might post more!


08 March 2017

Duckling

created by Gusko


Duckling
No one laughs at the master of Quack Fu!

Known also as Crazy Duck, Wild Duck (more or less all affectionately derisive), Duck Person, Duck People, etc. They are not ducks actually, but short, greedy and tough platypus-like small humanoids. They are oviparous, venomous, have brown coat coverage, leathery duck-bills, small dew claws, but no beaver tails. Duckling war-chiefs and shamans use custom clothes covered with saurian bird's feathers which strengthen the false belief that they are somewhat related to ducks. They have a knack for fighting taller creatures and a notorious mean streak.

HP: 1d6+8
Skill: Small and pick 1 skill (reserved or common)
Reserved skill: Quack Attack, Berserker Rage

[Berserker Rage] +1 to melee attack.

[Quack Attack] Duckling can redo any one roll by unleashing an angry storm of quacks to the GM. The new roll stands, even if the result is worse. This can be done once per scene.

[Small] Small character cannot use 2 handed weapon. +1 to attack and defend against enemies larger than human.


as a creature


DUCKLING
Combat 1
Ability 1
DEF 8
HP 9
Damage: Claw (2, Poison), Spear (1d6) or Saber (1d6)

Duckling also usually equip with small shield (reduce 1 damage)

[Poison] Whenever Duckling successfully hits a target, the target must make PHYSICAL roll (TN 8) or loses another 1d6 damage.

Note: Gusko has sent me a lot of character classes, in fact he send me another Heroes Folio which he called Heroes Folio Addendum. All I need to do is edit this thing into a readable pdf (as everyone knows, this needs time). Thanks again Gusko. I might put some classes on the blog if you don't mind.

Also this class could be used for Mutants & Machineguns Evolved Animal class and I am working on Mutants & Machineguns right now.

Well that's enough of duck for this week, next stop finishing Mutants & Machineguns.

03 February 2017

Old School Savage Flower Kingdom

Source: https://minipainting-guild.net/eo/eoart2.html, I really like Erol Otus's art

Fellipe/BirdBardo create a house rules for Savage Flower Kingdom, somewhat in old school rpg style where you roll for stats. This really reminds me of Dungeons & Dragons and Fighting Fantasy.

Go to his page and download, it is in English

Old School SFK

Note: I am sorry for the lateness of posting this on the blog, I've should done this earlier. Sorry and sorry again. Right now, I am busy creating something for LARA and drawing comic. Turn out that the comic sold out and was kind of a hit here locally.

21 June 2016

Food for Savage Flower Kingdom part 2 of 2


The picture above is what happened when you failed your cooking. While that give you as minimum of 1 HP if consume, it also have 1 in 6 chances to make the consumer sick. Brian really completes the article with part 2 of Food for Savage Flower Kingdom.

note: I also like that he mentioned that Savage Flower Kingdom is a bright and colorful place with beautiful food, weird monsters, and where the two should meet: strange but magical gourmet creations. I seriously say this, that I had imagine Savage Flower Kingdom to be like that!

19 June 2016

Food for Savage Flower Kingdom part 1 of 2


Have you ever wanted to add food into Savage Flower Kingdom? Well wait no more as Brian Richmond already created some rules for adding food into your Savage Flower Kingdom rpg adventure. Now anyone can make a Dungeon Meshi campaign!

Go to Brian's blog now! He made it for Free RPG Day! Happy Free RPG Day!

16 June 2016

[Savage Flower Kingdom Class] Halfling


Halfling

Small and cheerful, Halflings are curious, suspicious and extremely courageous Beings.  When They hear the call of adventure your stealth skill and luck make Them great adventurers.

HP : 1d6 + 8 CP : 7
Skill : Small, and Pick 1 skill (reserved or common)
Reserved Skills : Stealth, Bravery, Drunken Master, Negotiator, Lucky One

New Skills
* Stealth- Add +1 Physical rolls to hide, move in silence and surprise others (+2 When mastered).
* Bravery- +1 Add to Mental rolls against fear effects (+2 When mastered).
Small-Small character can not use 2 hand weapons and add +1 to attack and defense against enemies larger than the human.

Note: Felippe created this missing Halfling for Savage Flower Kingdom and I found it in his rpg blog. Thanks for letting me put this in epgames! I've been meaning to create Halfling since Savage Flower Kingdom v2 but decided to put it away as my Halfling is kind of weird. Whatever it is, Game on!

08 June 2016

[Wild Wednesday] adventure in Savage Flower Kingdom


for Wild Wednesday today, I will post 2 adventures! One was made by Aniketos titled A Lonely Village & A Mad Wizard and the recent one Obsidian Crystal Quest which I made for  MYACON 2.0 recently. Download and play! Do give feedback because I love them.

25 May 2016

Character Sheet for Savage Flower Kingdom and Sprawl


Wild Wednesday here! These are character sheet for Savage Flower Kingdom and Sprawl. I took the design from Sam Mameli's B/X Character Sheet because it was nice, clean and organize. I thought it would also be nice for SFK and Sprawl's character sheet, so I took it. I redesign some stuff though. Sam if you reading this, I am sorry I took it - it was so damn nice!

Also I've added Sprawl translated in Spanish by Hiram Vazquez.

Stay tune for next week's Wild Wednesday!

You can find all links in each individual page or just go to download and go to each individual page.

25 December 2015

Death at the Fair


Your party come across a fair and someone is dead...What do you do?

This is an introductory Adventure for a newbie GM written by Pierrot and illustrated by me, Robertson Sondoh Jr! Hopefully it will help you to guide your player to a wonderful adventure in the world of Savage Flower Kingdom!

Note: This is a Christmas gift to you SFK fans! Merry Christmas! Ho! Ho! Ho!


Download the adventure module below

21 July 2015

[Savage Flower Kingdom Class] Gunner

created by Marco Santaro

Gunner: Starts with 1d6+8 HP, 7 CP and pick 1 reserved skill and 1 more skill (reserved or common)

Reserved skills: 
Dual wielding (refer to Heroes Folios page 7)

Slow-mo dodge: Before attacking add a number to Def (max equal to your Combat ability score), and the attack roll(s) is lowered by the same number.

Sharpshooter: +1 to hit with firearms (+2 if mastered).

Firearms
A gunner must have 1 or more of these weapons
  • Handgun 1 hand, range: 2, Dmg: d6 (on a critical hit damage x2), Pr: 5
  • Revolver 1 hand, range: 2, Dmg: d6+1 (on a critical hit damage x2). Pr: 8
  • Rifle 2 hands, ranged: 3, Dmg: d6+3 (on a critical hit damage x2), Pr:10
Ammo?
If the GM permits, instead of tracking each ammo. If your character FUMBLE when rolling to hit, the GM can rule out that the character is out of ammo or the weapon is jammed (it can be fixed by taking the next action by making a physical or mental roll (TN7) whichever higher). If your character has 'reload', you may ignore the fumble and continue to use your weapon.
  • Reload Pr:5

07 May 2015

Heroes Folios: Savage Flower Kingdom Expansion


Designer Notes: This is a collection of expansion given to me by Pierrot sometime last year (2014). Starting from Magic Folio if I remembered correctly. He sent me 3 expansions and that was before Darkland: Savage Flower Kingdom. I promised him to draw the cover for it and that was a long time ago (I'm sorry man). Hopefully it did the folio justice.

In the booklet, there is expansion on Characters, Magic and Equipment! So, what are you waiting for. Download it now!

16 December 2014

The Darklands: Savage Flower Kingdom


To the south of the peninsula, when you follow the coast for many miles, you start to witness changes… The earth turns black with dark grey rocks ; the vegetation becomes rare and weak, most of the plants have thorns and exude poisonous venom ; fauna seems rare, but at night, just after the ring of light of your fire, you can hear footsteps that won’t match any paw you know. Then the sky itself begins to get darker, not as in black, as in it’s gonna rain, but it doesn’t. Clouds get bigger, and seems so low you can nearly touch them; a never ending night follows an everlasting day, but you cannot see any stars in the sky, only the dark moon, Olgidalia, subject of many terrible legends, shining its dim, cold light on the rocky slopes of the mesas. And then you see the gates, ruined and ancient. There you are.

Welcome to the dark lands.

Designer notes: One more time Pierrot did a sourcebooklet The Darklands. Thanks man. It is time to dive in the darker side of Savage Flower Kingdom.

The Darklands - SFK sourcebooklet

19 September 2014

[Savage Flower Kingdom Bestiary] Bile

Created by Matthew Urquhart
Illustrated by David Lucena

BILE 
Combat
Ability
DEF
HP 12 per square meter 
Damage Acid (1d6-1)

A disgusting reddish blob, covered with hairy warts and pus-filled blisters. They envelope their prey to absorb them like single-celled lifeforms. 20 year old Biles are horse-sized. Some grow large enough to gain intelligence and sometimes even worshipers!

Monster Skill: [Envelope] On a successful attack, roll 1d6. If the result is odd it  enveloped the victim! During his turn, he must make a Physical  roll against TN of 9 to free himself; if failed, he receives 1d6-1 damage. 

02 September 2014

[Savage Flower Kingdom] Scuttler Leaves

Created and Illustrated by Brian Bird


SCUTTLER LEAVES

Small to Major size savage flower.  Scuttler leaves are named for their movement and appearance as they appear and move like regular non-carnivorous leaves.  Through camouflage and stealthy movement they wait for or pursue their prey.  Attacks vary on the size of the scuttler leaves.


Small
Medium
Large
Combat
1
2
3
Ability
2
2
2
Defence
8
10
12
HP
10
15
20
Damage
1
Entangle
Swallow

Smaller leaves attack with slashing attacks, aiming for ankles and Achilles heels.  Although they seem to be very dangerous, they are vulnerable to fire.

[Entangle] The scuttler leave can entangle a person or creature, and try to crush it. If it does so, the person is unable to attack; for each turn, the scuttler leaf does 1 damage. When he meets the persons HP, the person goes unconscious,

[Swallow] Victim who comes across this monster must make a physical roll against TN 10 to resist. If the victim fails, this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 2 damage from crushing and slashing

27 August 2014

[Savage Flower Kingdom Bestiary] Loper

Created by Matthew Urquhart
Illustrated by Santiago Kamerbeek

LOPER
Combat 2
Ability 2
Defence 7
HP 20
Damage Headbutt (1d6)

Lopers are popular beasts of burden that look like large, scaly kangaroos with the head and mindset of mountain goats. Their splayed, clawed digits also mean they can climb almost as well as a humanoid, even when being ridden! The Loper's sweet milk and ease of domestication make them especially popular. Road lopers are tan to brown colored with pale underbellies, and are found in and around most settlements. Rock lopers are found in the mountainous areas, and have white to gray fur with pale underbellies. Sand lopers are the scalier cousins found in arid or dry areas. They are often light brown to rust brown in color. War lopers (specially trained to fight with fore-claws) are very expensive, but occasionally worth it.

Monster skill: [Climbing] +1 to Ability rolls when climbing in native terrain.



21 August 2014

The Hammer of Teeth


This is a scenario for Savage Flower Kingdom from Brian Richmond and illustrated by Peter Violini. Both which do awesome stuff. Go download the scenario now! I mean it, NOW! I really want to run this now...

Download:


16 August 2014

[Savage Flower Kingdom Bestiary] Kobold




KOBOLD (created by Pierrot)
A small dog creature living in the mountains. They are weak, but they are maaaaany (usually party will encounter number of player + 1d6 kobolds). Sometime 2 in 6 chance, a hunting group is followed by a shaman.

Combat 0            
Ability 1
Defence 6            
HP 2
Damage Bite (d6-1), Mace (1d6)

[Shaman] If a shaman is present, he will have 3 MP and can cast the following spells:
Boost (TN7): All kobolds in the fight get +1 to their Initiative rolls until the end of the fight.
Alarm (TN10) Invoke d6 more Kobolds.
Fury (TN9) All Kobolds in the fight get +1 to their combat rolls until the end of the fight.

DONAM KOBOLD as a class (created by Richard Hendrick)
Kobolds lived in Donam Forests before The Vegebattle. When the forests became barren they adapted themselves in Donam Desserts,some lives coexist in cities with humans and dwarves. They’re having a hard time wearing iron and steel armor mainly because no one makes it for them and it’s just too heavy. They are cute and usually can get away from any trouble.

Starting  Kobold  gets
HP:  1d6+10
CP:  8
MP:  2
Skill: Lucky One

---

Designer's note: I prefer if everyone uses d6 as a probability equipment. So a 2 in 6 chance would mean if you roll a 1 or 2 on a d6, that thing will happen.1 in 6 chance mean it will happen on a roll of 1, etc.

22 July 2014

[Savage Flower Kingdom Bestiary] Fathom Phantom

Created by Matthew Urquhart
Illustrated by Nathanael Patrick

FATHOM PHANTOM 
Combat 2
Ability 2
Defence 9
HP 20
Damage Spear (1d6) or Sword (1d6)

Fishy, frog-like humanoids from the deep; These creatures are alien to mankind and often trade with decadent fishing villages and even mate with their women to create more of themselves. They favor tridents and nets and carry gold items for trade.

Monster skill: [Amphibious] Can operate equally well in sea-water or on land.

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