![]() |
| Art by Pierrot |
check his blog here
![]() |
| Art by Pierrot |
Light Machinegun
|
(2d6) (2 points)
|
Medium Machinegun
|
(4d6) (4 points)
|
Heavy Machinegun
|
(6d6) (6 points)
|
Flamethrower*
|
(2d6) (2 points)
|
*Once hit by a flamethrower, each round target must make PHYSICAL
roll (TN 9) to stop the flame or vehicle and/or driver suffer 1d3 damage
until they manage to stop the flame. If target has FIRE EXTINGUISHER, it will
negate the roll.
|
|
Rocket Launcher
|
(8d6) (6 points)
|
Rocket**
|
(2 points per rocket)
|
**Must install the launcher first before using
|
|
Light Tank Gun
|
(8d6) (8 points)
|
Medium Tank Gun
|
(9d6) (9 points)
|
Heavy Tank Gun
|
(10d6) (10 points)
|
Linked Weapon***
|
(1 point for each weapon)
|
***Each weapon with ‘linked weapon’ will only need the driver to make
the attack roll, once. Unlinked weapon must be operated by a character.
|
|
Combat
|
1(1)
|
HP
|
25(5)
|
Physical
|
1(1)
|
DEF
|
9(4)
|
Move
REDUCE |
3(3)
5(5) |
||
PROTECT
|
+1(1)
|
||
Weapon:
|
Light Machinegun [linked weapon] (2d6)(3)
|
||
Oh, My Vehicle! Table
|
|
Roll
|
Result
|
1
|
Vehicle blows up destroying everything including the occupant.
|
2
|
Vehicle blows up dealing 8d6 damage to all occupant. Vehicle cannot
be repaired.
|
3
|
Vehicle blows up dealing 6d6 damage to all occupant. Vehicle can be
repaired. Combat, Move and Physical are reduced by 1 permanently.
|
4
|
Vehicle blows up dealing 4d6 damage to all occupant. Vehicle can be
repaired. 2 stats are reduced by 1 permanently (choose from Combat, Move, Physical)
|
5
|
Vehicle blows up dealing 2d6 damage to all occupant. Vehicle can be
repaired. 1 stats are reduced by 1 permanently (choose from Combat, Move, Physical)
|
6
|
Vehicle stops. No damage dealt to occupant. Vehicle can be repaired.
|