06 March 2017

How To Create Vehicle?

Source: bmashina.tumblr.com

Way back then, I did rules for combat vehicle but haven't found out how to create a vehicle. After testing some stuff, here is some rules to make vehicle!

CONSTRUCTION POINTS

Each vehicle starts with x (usually around 20-50) construction points given by GM.
  • +1 Combat per 1 point.
    This gives bonus when attacking other vehicle.
  • +1 Handling per 1 point.
    This will be used a lot especially during chasing and performing manoeuvre (45 degree turn, etc)
  • 5 HP per 1 point.
    Your standard vehicle life counter.
  • +1 DEF (starting from 5) per 1 point up to DEF 13.
    Target Number when dealing with attack.
  • 1 REDUCE per 1 point.
    When handheld and personal weapon attack this vehicle, damage rolled is reduced with REDUCE value.
  • +1 PROTECT per 1 point up until +3. For 'full' it costs 6 points.
    When someone wants to attack the occupant of the vehicle, the occupant get to add this to his/her DEF value. For PROTECT 'full', vehicle must be destroy first before getting the occupant.
  • 1d6 RAM damage per 1 point up until 6d6 RAM damage.
    Used to make ram damage. If it is zero, vehicle cannot ram at all.

WEAPON MODIFICATION

Buying weapon for your vehicle also costs construction points.

Light Machinegun
(2d6) (2 points)
Medium Machinegun
(4d6) (4 points)
Heavy Machinegun
(6d6) (6 points)

Flamethrower*
(2d6) (2 points)
*Once hit by a flamethrower, each round target must make PHYSICAL roll (TN 9) to stop the flame or vehicle and/or driver suffer 1d3 damage until they manage to stop the flame. If target has FIRE EXTINGUISHER, it will negate the roll.

Rocket Launcher
(8d6) (6 points)
Rocket**
(2 points per rocket)
**Must install the launcher first before using

Light Tank Gun
(8d6) (8 points)
Medium Tank Gun
(9d6) (9 points)
Heavy Tank Gun
(10d6) (10 points)

Linked Weapon***
(1 point for each weapon)
***Each weapon with ‘linked weapon’ will only need the driver to make the attack roll, once. Unlinked weapon must be operated by a character.

GM are free to give 1-2 construction point for PC to modify his/her vehicle after a successful scenario using vehicle.




EXAMPLE VEHICLE



CHOPPER (22 construction points)

A chopper is a type of custom motorcycle which emerged in the United States in the mid-1960s. This one is modify to fight off raiders or baddies on the wasteland.

Combat
+1(1)
HP
25(5)
Handling
+3(3)
DEF
9(4)
REDUCE
5(5)


PROTECT
+1(1)


RAM
0(0)


Weapon:
Light Machinegun [linked weapon] (2d6)(3)

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