Showing posts with label game rules. Show all posts
Showing posts with label game rules. Show all posts

03 February 2017

Old School Savage Flower Kingdom

Source: https://minipainting-guild.net/eo/eoart2.html, I really like Erol Otus's art

Fellipe/BirdBardo create a house rules for Savage Flower Kingdom, somewhat in old school rpg style where you roll for stats. This really reminds me of Dungeons & Dragons and Fighting Fantasy.

Go to his page and download, it is in English

Old School SFK

Note: I am sorry for the lateness of posting this on the blog, I've should done this earlier. Sorry and sorry again. Right now, I am busy creating something for LARA and drawing comic. Turn out that the comic sold out and was kind of a hit here locally.

21 July 2015

[Savage Flower Kingdom Class] Gunner

created by Marco Santaro

Gunner: Starts with 1d6+8 HP, 7 CP and pick 1 reserved skill and 1 more skill (reserved or common)

Reserved skills: 
Dual wielding (refer to Heroes Folios page 7)

Slow-mo dodge: Before attacking add a number to Def (max equal to your Combat ability score), and the attack roll(s) is lowered by the same number.

Sharpshooter: +1 to hit with firearms (+2 if mastered).

Firearms
A gunner must have 1 or more of these weapons
  • Handgun 1 hand, range: 2, Dmg: d6 (on a critical hit damage x2), Pr: 5
  • Revolver 1 hand, range: 2, Dmg: d6+1 (on a critical hit damage x2). Pr: 8
  • Rifle 2 hands, ranged: 3, Dmg: d6+3 (on a critical hit damage x2), Pr:10
Ammo?
If the GM permits, instead of tracking each ammo. If your character FUMBLE when rolling to hit, the GM can rule out that the character is out of ammo or the weapon is jammed (it can be fixed by taking the next action by making a physical or mental roll (TN7) whichever higher). If your character has 'reload', you may ignore the fumble and continue to use your weapon.
  • Reload Pr:5

15 December 2013

[Savage Flower Kingdom Class] Priest


Priest: Starts with 1d6+10 HP, 6 MP, 8 CP and picks 3 prayers. 

PRAYERS
During advancement you may spend 3 XP to gain 1 new prayer.
To make a prayer, reduce 1 MP and make a Social roll against the prayer TN.

Bless (TN 9, 1 target) +1 to any abilities of your choice for 1 turn.

Bless All (TN 11, many target) all ally +1 to any abilities of your choice for 1 turn. Requirement: Must pick Bless prayer first before acquiring this prayer.

Blind (TN 13, many targets) 1d6 target is blind for 1d6 turn. Targets cannot move or attack during those turn.

Create Food (TN 7) create a meal. If consume it will heal 1d6 HP.

Create Holy Water  (TN 7) create holy water. Holy water when sprinkle (melee) to an undead target, it will suffer 1d6 damage.

Detect Magic (TN 7) Caster detects magic around him/her.

Detect Undead (TN7) Caster detects undead around him/her

Glow (TN 7, 1 target) Caster touches an item or person and makes it glow for 1d6 turns.

Healing (TN7, 1 target) the target heals 1d6 HP.

Purify Food or Water (TN 7) purify food from poison or strange anomaly.

Smite Beast (TN11, beastly target) when this spell is cast, beastly creature suffers 2d6 damage.

Smite Undead (TN11, 1 undead target) when this spell is cast, undead creature suffers 2d6 damage.

13 December 2013

[Savage Flower Kingdom Class] Maid


Maid: Starts with 1d6+10 HP, 6 CP and picks 2 skills. A maid must have a master (pick one party member). She serves the master to death and must protect the master at all cost or else she will suffer -4 to all her roll. She also gets to pick one of the skills below for free:

Throw! During combat maid can throw 1 or more items to a target. Make a combat roll against target DEF. If you're successful, roll 1d6 plus number of item thrown for damage.

Make a Sandwich! During a non-combat scene you may make a sandwich. Reduce 1 item/1 HP and choose which sandwich you wanted to create and make a Social roll against the sandwich TN. Choripán Sandwich (TN 7, when consume heals 1d6 HP) or Barros Jarpa Sandwich (TN 7, when consume recovers 1d6 MP) or Vegemite Sandwich (TN 9, when consume gives a different result, see table below).

Roll
Effect
1
This sandwich is rotten and bad. If consume, -1d6 HP
2-3
Similar to Choripán Sandwich
4-5
Similar to Barros Jarpa Sandwich
6
This sandwich give the user 1 random skill for 1 scene. The skill is forgotten after that scene.

LinkWithin

Related Posts Plugin for WordPress, Blogger...