Weapon Room taken from Adventure Time |
CURRENCY
To simplify the currency we use GOLD (or G). You can change it to other name depending on the setting i.e. CREDITS for sci fi, SCRAPS for post apocalypse, DOLLAR for modern, etc.
taken from real Money Protector |
PRICE LIST
Below are list of suggested item and their average price.
Common item such as backpack, belt pouch, clothing, light weapon, ration, shield, torches (1 to 5G)
Uncommon item such as medium armour, large shield, medium weapon (5 to10G)
Rare item such as jewellery, heavy weapon, heavy armour, tablet computer, vehicle parts (10 to 25G)
DURABILITY ROLL
Item doesn’t last forever. Every item has Durability score rated 0 to 5, 0 being destroyed or completely drained and 5 being durable and in tiptop shape. Usually most item has durability score of 3. To keep track of durability, we use Durability Roll which is similar to Action Roll (see Action Roll). The frequency of the Durability Rolls depends on your GM varying from one every encounter when the item is used, to once every adventure.
ARMOUR
Heavy Armour and Large Shield gives Disadvantage roll on
Agility, as long as he’s wearing it. DR (Damage Reduction). Most Armour have Durability of 3.
Light
Armour |
Heavy clothing, leather garment, coat
|
+1 DEF
|
Medium
Armour |
Tactic armour, armour worn by mercenaries or guard
|
+2 DEF
|
Heavy
Armour |
Military grade armour, bulky
|
+3 DEF
|
Shield
|
DR 1
|
|
Large Shield
|
DR 2
|
MELEE WEAPON DAMAGE
Weapon are categorized into 3 categories: small, medium and heavy. All melee weapon can only be used in Close distance.
Unarmed
|
Fist, Kick
|
1d3
|
Light
|
Brass knuckles, knives, short sword, hand axes
|
1d6-1
|
Medium
|
Axes, long swords, maces, warhammers, short spears
|
1d6
|
Heavy
|
Claymores, battles axes, halberds, spears, mauls
|
1d6+1
|
RANGE WEAPON DAMAGE
Small
|
Revolvers, pistols, hand crossbows
|
Short range
|
1d6-1
|
Medium
|
Heavy pistols, semi-auto, bows, crossbows
|
Medium range
|
1d6
|
Heavy
|
Rifles, shotguns, machine guns, longbow
|
Long range
|
1d6+1
|
SPECIAL AMMUNITION & WEAPON
Special ammunition and weapon is hard to find but usually powerful. This kind of weapon gets to add +1 damage but has Durability of 2.p/s: I like this kind of weapon and armour table because GM could practically make any weapon on the fly. Say for example, he wanted to make a Buster Sword which is basically an over sized cleaver, it is a Heavy melee weapon so it has 1d6+1 damage. The GM also think it is a special weapon, so +1 to that damage making it 1d6+2 with Durability of 2.
taken from Adventure Time. Jake with Buster Sword vs Finn! |
I think I have one more post until Metatoy is done. Merry Christmas and a Happy New Year, folks!
😲😍😲 Shut up and take my money!
ReplyDelete😀😍😀 We want a full-blown Metatoy game/setting!
I do like that durability roll! I can see cruel GMs saying a Fumble automatically degrades Durability, and a Critical Hit against you requires you to test Durability or something. Fits very nicely into a "MU&MG" post-apocalypse setting. I've been using some Die-Drop tables as loot tables, so in this system it'd be easy to have the number on the die just represent the Durability of the loot.
ReplyDeleteAlso Durability for range weapon is same as ammo.
Delete