Hello again, everyone. Just doing a small update. This game has undergone constant rules re-writing since my first post in November, though nothing significant. Anyways, here is the update on this game.
- Combat still uses simple attribute comparison, but now a new system is added to resolve Combat faster: The Hit Zone system. The Hit Zone is a universal system that determines how many casualties can be inflicted on a unit. Simply put, if an enemy unit is within your unit's Hit Zone, then they can become the target of its attack. But it goes both ways - if your unit is within enemy unit Hit Zone, then it can become the target of their attack. 
- Added three types of range attack: Missile (direct long-range attack), Barrage (indirect long-range attack) and Burst (variable-range area attack). Burst can also be combined with either Missile or Barrage. 
- Melee Combat is now known as Hand-to-Hand Combat. Just reflecting my preference, that's all. Nothing significant. 
- Added to the core rules on how to determine Casualties, which rely on the Hit Zone system. 

Battle Mechanicum by Daniel Marcus is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
 
 

