25 September 2018

Metatoy System: Monster

taken from Adventure Time

Adventurers are bound to find creatures or monster during their adventure. These monsters are usually there to fight, eat and even tricking their victim a.k.a the adventurers. Some monster is nicer to adventurer. Below are stats for the monster in Metatoy System. I opted to use OSR term so that you can make the monster easily.

HD: HD is numbers of d6 in hit points. Often with a modifier to increase or decrease the total by the amount (e.g. HD 2+1 would be 2d6+1).
Defence (DEF): The TN when attacking this monster.
Attack (target) dmg: Name of the attack with number of target in bracket. Dmg is number of damage the attack does.

When creature attacks or makes attribute roll (unless mentioned), it rolls 2d6 plus half of its HD, rounded up. The creature also roll make Save Roll normally (see Save Roll). Table below makes for easier reference:

1 to 2
3 to 4
5 to 6
7 to 8
9 to 10

I give an example with the famous Rust Monster and Displacer Beast below:

HD 5
DEF 10
Bite (2d6) or Antennae

[Antennae] When Antennae 'attack' connected, target's weapon or shield which made from metal will rust and corrode. It's a timid creature and only attempts to fight back when being cornered.

The rust monster was described as "inoffensive" but "the bane of metal with ferrous content". The creature was attracted to the smell of iron-based metals, and any such object touched by the creature instantly turned to rust, which the rust monster would then consume.

HD 6
Tentacles (2d6+1)

Displacer Beast attacks twice with tentacles.

[Magic Illusion] Displacer Beast creates magic illusion which confuses ALL its victim, causing attack rolls against it to have Disadvantage.

This beast uses a magical displacement ability, a form of illusion which causes it to appear to be a few feet away from where it actually is. This makes the creature hard to hit, while it attacks with its long tentacles. The displacer beast is the natural enemy of the blink dog.

If the displacer beast is subjected to an effect that allows it to make a save roll to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

14 September 2018

Interesting stuff from Pierrot

The domesticated dungeon (part 1): Welesbur's life and work

So, here we are again. If your players have played “People die at the fair” (or “death at the fair” in its first edition), they now have the outer side of the portable hole, and are sole owners of Welesbur’s dungeon.

The dungeon is a commodity most heroes would cherish: never camp again, never have to carry dry rations, and no need to pay for the Inn, no more worrying about the weight of their equipment; nothing to stop or slow down the adventuring.

But the dungeon is a source of adventuring on its own. In people die at the fair, some questions were left unanswered. Who really was Welesbur, why did Talak Naho want him dead,who the hell is Talak Naho, what about the face –crushed statue, what is the strange amulet and of course, where the hell is the dungeon, geographically?

That's the teaser. Go to his page for more info about it.

p/s: This is a backstory for player and GM that had played 'Death at the Fair' a Savage Flower Kingdom adventure (psst, it's free). Also, I'm sorry for not putting anything new from Metatoy, I guess after I've done my stuff at home and school, I will put on a new stuff for Metatoy.

See you!


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