taken from Fast & Furious |
"Ran a test scenario, and ran into a weird situation. Using the tank and bike you have here, the bike rams the tank. Bike gets damaged pretty badly, does tiny damage to the tank. That makes sense. Tank rams the bike, and the tank takes 10 damage and destroys the bike. That seems kinda extreme damage to the tank. ramming is actually a more valid tactic for small hp vehicles, so a couple of cars could ram a tank to bits, but a tank could only ever ram two motorcycles before blowing up. "
So, I actually thought a lot about it and how to make it exciting without too much calculation or stressing the GM. I thought of doing the HD as damage stuff as I prefer rolling the damage BUT that's not really in my mind right now. I think I found a solution after woke up at 2 am thinking about this. See below for the current rules for ramming:
Ramming: Ram can only be done in Close distance. Driver/Pilot makes MNV roll vs. target DEF. If successful, both roll their ram damage. With the attacking vehicle getting a +1 damage. See below.
Ram Damage: When attackers successfully rammed their target, both attacker and target roll Ram Damage with something to consider below:
- Base Ram Damage for the same scale is 1d6 (+1 for the attackers)
- +1d6 for one scale larger, +2d6 for two-scale larger and so on.
Note: A Character cannot ram a vehicle and won't do any damage. This is also true when you're riding a bicycle or even a motorcycle. Most big creature is the scale of Personal (Chobos, Bizzarian, etc) and Vehicle (Rhino, Elephant, etc)
p/s: I can't find ramming gif online. My Goggle fu is not strong enough.
p/s: I can't find ramming gif online. My Goggle fu is not strong enough.