20 December 2013

[Savage Flower Kingdom Bestiary] Polar Wolf

created by Matthew Urquhart

Combat 3 
Ability 2 
Defence 9 
HP 30 
Damage Bite (1d6+1)

Polar wolves are to wolves, what polar bears are to bears. They are normally found in mountains and forests of the far northern realms. Nearly twice the size of a southern wolf, they have black hide covered with pure white to pale yellow fur. Their eyes are an icy blue or white. As polar wolf fur is highly prized by men, they tend to attack much more often than their smaller cousins to the south.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative. 

18 December 2013

[Savage Flower Kingdom Bestiary] Wood Sister

Combat 3
Ability 1
Defence 7
HP (stump) 10
HP (eyes) 5 each
Damage Tentacle slashes (1d6+4)

Wood Sister is a plant kind of monster which lure its victim by moving its flower which looks like an innocent little girl calling for help. Victim who come across this monster must make a mental roll against TN 10 to resist the call. If the victim fails, he will try to safe the girl and this monster will successfully swallow him. Each turn he must make a physical roll against TN of 10 to free himself. If fail, he receives 1 damage.

Monster skill: [Eye Beam] Each turn when attacking, roll 1d6. Depending on how many eyes left, refer to the table below:

Two eyes: On a 5 or 6, both of the eyes emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 2d6 for damage.

One eye: On a 6 it will emits a devastating beam to a target, make an ability roll against target's defence. If it hits, roll 1d6 for damage.

No eyes: You do not need to make any roll, it attacks using its tentacles.

15 December 2013

[Savage Flower Kingdom Class] Priest

Priest: Starts with 1d6+10 HP, 6 MP, 8 CP and picks 3 prayers. 

During advancement you may spend 3 XP to gain 1 new prayer.
To make a prayer, reduce 1 MP and make a Social roll against the prayer TN.

Bless (TN 9, 1 target) +1 to any abilities of your choice for 1 turn.

Bless All (TN 11, many target) all ally +1 to any abilities of your choice for 1 turn. Requirement: Must pick Bless prayer first before acquiring this prayer.

Blind (TN 13, many targets) 1d6 target is blind for 1d6 turn. Targets cannot move or attack during those turn.

Create Food (TN 7) create a meal. If consume it will heal 1d6 HP.

Create Holy Water  (TN 7) create holy water. Holy water when sprinkle (melee) to an undead target, it will suffer 1d6 damage.

Detect Magic (TN 7) Caster detects magic around him/her.

Detect Undead (TN7) Caster detects undead around him/her

Glow (TN 7, 1 target) Caster touches an item or person and makes it glow for 1d6 turns.

Healing (TN7, 1 target) the target heals 1d6 HP.

Purify Food or Water (TN 7) purify food from poison or strange anomaly.

Smite Beast (TN11, beastly target) when this spell is cast, beastly creature suffers 2d6 damage.

Smite Undead (TN11, 1 undead target) when this spell is cast, undead creature suffers 2d6 damage.

13 December 2013

[Savage Flower Kingdom Class] Maid

Maid: Starts with 1d6+10 HP, 6 CP and picks 2 skills. A maid must have a master (pick one party member). She serves the master to death and must protect the master at all cost or else she will suffer -4 to all her roll. She also gets to pick one of the skills below for free:

Throw! During combat maid can throw 1 or more items to a target. Make a combat roll against target DEF. If you're successful, roll 1d6 plus number of item thrown for damage.

Make a Sandwich! During a non-combat scene you may make a sandwich. Reduce 1 item/1 HP and choose which sandwich you wanted to create and make a Social roll against the sandwich TN. Choripán Sandwich (TN 7, when consume heals 1d6 HP) or Barros Jarpa Sandwich (TN 7, when consume recovers 1d6 MP) or Vegemite Sandwich (TN 9, when consume gives a different result, see table below).

This sandwich is rotten and bad. If consume, -1d6 HP
Similar to Choripán Sandwich
Similar to Barros Jarpa Sandwich
This sandwich give the user 1 random skill for 1 scene. The skill is forgotten after that scene.

04 December 2013

[Savage Flower Kingdom Bestiary] Goblin Cat

Combat 1
Ability 0
Defence 6
HP 5
Damage Stonecraft weapon (1d6)

A bunch of mischievous cat like creatures that inhabit the forest. They wear animal skin for armour and a skull for helmet and usually wield a crude weapon made from stones. They always hunt in group of 3-4. Mostly hunt smaller animal like boars or snails.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative.

Designer's Note: If you haven't notice already  - I add another stats called 'Ability' which represents the monster's average of Physical, Mental and Social abilities. Use this whenever the GM asked for Physical, Mental or Social test.

05 November 2013

[Savage Flower Kingdom Bestiary] Slime

created by Matthew Urquhart
illustration taken from Akira Toriyama and Dragon Quest

Combat *
Defence *
HP *
Damage Squish Attack*
*refer to the table below.

Slimes are teardrop-shaped jellies that jump on opponents to squish them. Once squished to death, the slime will ooze over the tasty treat and dissolve it away! Different coloured slimes may have special abilities (up to GM). Roll 1d6 to determine the size:

Small (1 meter) Combat 1 Defence  8 HP 1d6 Damage 1d6-2
Medium (2 meters) Combat 2 Defence 9 HP 2d6 Damage 1d6
Large (3 meters) Combat 3 Defence 10 HP 3d6 Damage 1d6+2

We like submission like this! So what are you waiting for? submit a monster now!

10 August 2013

Savage Flower Kingdom

Welcome to the world of Savage Flower Kingdom – where everything will try killing you for fun or dessert. Never the less, it is a strange, mystical and adventurous Kingdom with a lot of hidden treasures. Let’s go to adventure!

Designer's Note: This game is a hack of Mutants & Machine-guns for a fantasy setting. I add and remove things that I wanted in this setting such as quick combat, adding talents to differentiate the heroes, etc. I wanted to make this funny, but I don't know if I was able to deliver it because of the limited page count. Anyway,  like always feedback are welcome :)

Download the game here:

03 August 2013

[Mutants & Machine-guns] New races!

A portion of this post is by Tanner Yea of http://pulpwood.blogspot.com
You can see the original post here http://pulpwood.bl ogspot.com/2013/07/some-new-races-for-mutants-machine-guns.html

I really like how he create the new race. Now you can play MuMa as a plant!

Repost of new race

Mutated Plants - Pick a plant type (Cactus: gets Spike Growth mutation; Tree: Gigantism mutation; Mushroom: Acid Spit mutation; Flowering/Fruit Bearing: Enhanced Healing mutation). Roll 1d6 + 8 HP and gets 2 mutations

Cyborg - Can install 10 TU of equipment into his/her body, representing cybernetic parts. Can't mutate, but can take up to 20 RP. Roll 1d6 + 10 HP

Android - Doesn't need to eat, drink, sleep or breathe. Can't mutate, but can take up to 20 RP. Gains 2 mutations that represent android model. Roll 1d6 + 8 HP

I add a few rules for Android - They cannot heal themselves naturally. They need to be repaired. During rest pick difficulty and make a Mental Roll (TN 7 - heal 1d3 or 1d6 divide 2 HP, TN 9 - heal 1d6 HP, TN 11 - heal 1d6 + 2 HP) You can only repair once every rest.

10 April 2013

Mutants & Machine-guns

For newer version of Mutants & Machine-guns v3, go here

Legend says that long ago, so long that no one know was living then, terrible wars swept the civilized world, leaving vast wastelands where no man can live.

Before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth's animals and plants were altered, until strange, new creatures arose - creatures of the awesome power and fierceness and often great intelligence.

You have lived all your years among such creatures and among the strange artifacts - inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants & Machine-guns!

Designer's Note: This is Experimental Playground's first RPG so it will be different from the other product we produce, it is NOT a board game. Anyone who doesn't know what RPG is can go here for more explanation. Since we pretty much introduce board gaming to wide audience maybe we should write down something similar for RPG. For now please enjoy Mutants & Machine-guns!

If you do not have any idea about pocketmod, visit this place http://www.pocketmod.com/

Version history
Version 1.1
-Added in initiative rules
-Add critters

Version 1.2
-Fixed the stats description
-Lower TN difficulty by 1
-Full rest recovers full hp
-Standardise weapon & armour table
-Pocketmod version available

Version 1.3
-Took out additional eyes mutation
-Rewrite critical success & fumble rules
-Change and rewrite initiative rules

Version 1.3.1
-Change the paragraph font (Calibri;size 20)

Version 2.0
-Renaming the stats now called abilities
-Adding tokens, battlefield, character sheet (more like Experimental Playground huh)
-Change damage system and improved combat system
-Improved mutations

Download the game here
Mutants & Machine-guns v1.3
Mutants & Machine-guns pocketmod v1.3
Mutants & Machine-guns v1.3 (Spanish)
Mutantes & Ametralladoras v1.3 (Spanish)
Mutantes & Ametralladoras pocketmod v1.3 (Spanish)
Mutants & Machine-guns v1.3 (French)
Mutants & Machine-guns pocketmod v1.3 (French)
Mutants & Machine-guns v1.3.1
Mutants & Machine-guns pocketmod v1.3.1
Mutants and Machine-guns v2
Mutants and Machine-guns pocketmod v2
Mutants and Machine-guns v2 (Spanish)

or go to Mutants & Machine-guns v3 (draft)

13 February 2013

Planet Run

You are Captain Xavier Mertz pilot of the ship Yamato. One day while cruising your ship was hit by asteroids and you landed on Planet Run. You need to find the resources to fix your ship while trying to survive from dying of hunger!

Planet Run is a solo worker placement game where you becomes an astronaut exploring the planet to find resources to fix your ship. You need to survive by hunting for food. Food you eat will determine how much energy dice you will get on the next turn. You may construct gadget to help you in your task. On turn 15, you must launch your ship!

Designer note: We were trying to emulate the game Terraria with a lot of scenario based game but somehow like the usual it got simplified. We change the theme because building castle isn't really as fun as fixing the ship and fly!

Download the game here
Planet Run version 1.0
Planet Run (Brazil-Portuguese version)
Planet Run (Russian version)


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