04 December 2013

[Savage Flower Kingdom Bestiary] Goblin Cat


GOBLIN CAT
Combat 1
Ability 0
Defence 6
HP 5
Damage Stonecraft weapon (1d6)

A bunch of mischievous cat like creatures that inhabit the forest. They wear animal skin for armour and a skull for helmet and usually wield a crude weapon made from stones. They always hunt in group of 3-4. Mostly hunt smaller animal like boars or snails.

Monster skill: [Flanking] +1 to attack roll when attacking a target along with one or more attacker with Flanking. This effect is not cumulative.

---
Designer's Note: If you haven't notice already  - I add another stats called 'Ability' which represents the monster's average of Physical, Mental and Social abilities. Use this whenever the GM asked for Physical, Mental or Social test.

05 November 2013

[Savage Flower Kingdom Bestiary] Slime

created by Matthew Urquhart
illustration taken from Akira Toriyama and Dragon Quest

SLIME
Combat *
Defence *
HP *
Damage Squish Attack*
*refer to the table below.

Slimes are teardrop-shaped jellies that jump on opponents to squish them. Once squished to death, the slime will ooze over the tasty treat and dissolve it away! Different coloured slimes may have special abilities (up to GM). Roll 1d6 to determine the size:

Roll
Result
1-3
Small (1 meter) Combat 1 Defence  8 HP 1d6 Damage 1d6-2
4-5
Medium (2 meters) Combat 2 Defence 9 HP 2d6 Damage 1d6
6
Large (3 meters) Combat 3 Defence 10 HP 3d6 Damage 1d6+2

We like submission like this! So what are you waiting for? submit a monster now!

10 August 2013

Savage Flower Kingdom




Welcome to the world of Savage Flower Kingdom – where everything will try killing you for fun or dessert. Never the less, it is a strange, mystical and adventurous Kingdom with a lot of hidden treasures. Let’s go to adventure!

Designer's Note: This game is a hack of Mutants & Machine-guns for a fantasy setting. I add and remove things that I wanted in this setting such as quick combat, adding talents to differentiate the heroes, etc. I wanted to make this funny, but I don't know if I was able to deliver it because of the limited page count. Anyway,  like always feedback are welcome :)

Download the game here:


03 August 2013

[Mutants & Machine-guns] New races!

A portion of this post is by Tanner Yea of http://pulpwood.blogspot.com
You can see the original post here http://pulpwood.bl ogspot.com/2013/07/some-new-races-for-mutants-machine-guns.html


I really like how he create the new race. Now you can play MuMa as a plant!



Repost of new race

Mutated Plants - Pick a plant type (Cactus: gets Spike Growth mutation; Tree: Gigantism mutation; Mushroom: Acid Spit mutation; Flowering/Fruit Bearing: Enhanced Healing mutation). Roll 1d6 + 8 HP and gets 2 mutations

Cyborg - Can install 10 TU of equipment into his/her body, representing cybernetic parts. Can't mutate, but can take up to 20 RP. Roll 1d6 + 10 HP

Android - Doesn't need to eat, drink, sleep or breathe. Can't mutate, but can take up to 20 RP. Gains 2 mutations that represent android model. Roll 1d6 + 8 HP

I add a few rules for Android - They cannot heal themselves naturally. They need to be repaired. During rest pick difficulty and make a Mental Roll (TN 7 - heal 1d3 or 1d6 divide 2 HP, TN 9 - heal 1d6 HP, TN 11 - heal 1d6 + 2 HP) You can only repair once every rest.

10 April 2013

Mutants & Machine-guns



For newer version of Mutants & Machine-guns v3, go here

Legend says that long ago, so long that no one know was living then, terrible wars swept the civilized world, leaving vast wastelands where no man can live.

Before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth's animals and plants were altered, until strange, new creatures arose - creatures of the awesome power and fierceness and often great intelligence.

You have lived all your years among such creatures and among the strange artifacts - inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants & Machine-guns!

Designer's Note: This is Experimental Playground's first RPG so it will be different from the other product we produce, it is NOT a board game. Anyone who doesn't know what RPG is can go here for more explanation. Since we pretty much introduce board gaming to wide audience maybe we should write down something similar for RPG. For now please enjoy Mutants & Machine-guns!

If you do not have any idea about pocketmod, visit this place http://www.pocketmod.com/

Version history
Version 1.1
-Added in initiative rules
-Add critters

Version 1.2
-Fixed the stats description
-Lower TN difficulty by 1
-Full rest recovers full hp
-Standardise weapon & armour table
-Pocketmod version available

Version 1.3
-Took out additional eyes mutation
-Rewrite critical success & fumble rules
-Change and rewrite initiative rules

Version 1.3.1
-Change the paragraph font (Calibri;size 20)

Version 2.0
-Renaming the stats now called abilities
-Adding tokens, battlefield, character sheet (more like Experimental Playground huh)
-Change damage system and improved combat system
-Improved mutations

Download the game here
Mutants & Machine-guns v1.3
Mutants & Machine-guns pocketmod v1.3
Mutants & Machine-guns v1.3 (Spanish)
Mutantes & Ametralladoras v1.3 (Spanish)
Mutantes & Ametralladoras pocketmod v1.3 (Spanish)
Mutants & Machine-guns v1.3 (French)
Mutants & Machine-guns pocketmod v1.3 (French)
Mutants & Machine-guns v1.3.1
Mutants & Machine-guns pocketmod v1.3.1
Mutants and Machine-guns v2
Mutants and Machine-guns pocketmod v2
Mutants and Machine-guns v2 (Spanish)

or go to Mutants & Machine-guns v3 (draft)

LinkWithin

Related Posts Plugin for WordPress, Blogger...