21 August 2014

The Hammer of Teeth


This is a scenario for Savage Flower Kingdom from Brian Richmond and illustrated by Peter Violini. Both which do awesome stuff. Go download the scenario now! I mean it, NOW! I really want to run this now...

Download:


16 August 2014

[Savage Flower Kingdom Bestiary] Kobold




KOBOLD (created by Pierrot)
A small dog creature living in the mountains. They are weak, but they are maaaaany (usually party will encounter number of player + 1d6 kobolds). Sometime 2 in 6 chance, a hunting group is followed by a shaman.

Combat 0            
Ability 1
Defence 6            
HP 2
Damage Bite (d6-1), Mace (1d6)

[Shaman] If a shaman is present, he will have 3 MP and can cast the following spells:
Boost (TN7): All kobolds in the fight get +1 to their Initiative rolls until the end of the fight.
Alarm (TN10) Invoke d6 more Kobolds.
Fury (TN9) All Kobolds in the fight get +1 to their combat rolls until the end of the fight.

DONAM KOBOLD as a class (created by Richard Hendrick)
Kobolds lived in Donam Forests before The Vegebattle. When the forests became barren they adapted themselves in Donam Desserts,some lives coexist in cities with humans and dwarves. They’re having a hard time wearing iron and steel armor mainly because no one makes it for them and it’s just too heavy. They are cute and usually can get away from any trouble.

Starting  Kobold  gets
HP:  1d6+10
CP:  8
MP:  2
Skill: Lucky One

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Designer's note: I prefer if everyone uses d6 as a probability equipment. So a 2 in 6 chance would mean if you roll a 1 or 2 on a d6, that thing will happen.1 in 6 chance mean it will happen on a roll of 1, etc.

22 July 2014

[Savage Flower Kingdom Bestiary] Fathom Phantom

Created by Matthew Urquhart
Illustrated by Nathanael Patrick

FATHOM PHANTOM 
Combat 2
Ability 2
Defence 9
HP 20
Damage Spear (1d6) or Sword (1d6)

Fishy, frog-like humanoids from the deep; These creatures are alien to mankind and often trade with decadent fishing villages and even mate with their women to create more of themselves. They favor tridents and nets and carry gold items for trade.

Monster skill: [Amphibious] Can operate equally well in sea-water or on land.

09 June 2014

The Peninsula: A Sourcebooklet for Savage Flower Kingdom RPG

This is my tribute to Advanced Fighting Fantasy Fan out there

The world of Savage Flower Kingdom is an extremely dangerous place. Mankind and its allies huddle in fortified settlements, from beyond the castle walls the wild lands stretch across The Peninsula. Savage flower and monsters roam at will in search of food. Evil sorcerers and wizards ready their inhuman armies for battle. With The Boss awakening from his slumber in the depth of The Dungeon, The Master is still at large on Peril Island, and remnants of the plant army roaming the land, The Peninsula is more than ever in need of heroes to defend it! Let’s go to adventure!

Designer notes: I received an email from Pierrot (French translator and also creator expansion for many of EP games). So I received a document full of a combination lore of EP previous games such as Mini Quest, 21 Turn Hero, Banana Village, Ninja vs Robot to name a few in one booklet and compiled in one game that is Savage Flower Kingdom RPG. I was surprised of how creative can one man be. For that I want to thank Pierrot for creating such sourcebook for SFK. Thank you so very much! I do hope everyone else is also having fun with this sourcebook! I know I did :)

As for the cover. It is actually an unused cover for SFK version 2, which I really think fits this time around. More stuff for SFK are coming, so stay tune!

Download the sourcebooklet here:


11 May 2014

[WIP] Metal Quest

Here are some of the concept for the new Metal Quest board game, finally a board game for quite sometime. When it is in beta phase, will you playtest it?




09 March 2014

Mutants & Machine-guns version 3 (Draft)



Long, long time ago before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth's animals and plants were altered, until strange, new creatures arose - creatures of the awesome power and fierceness and often great intelligence.

You have lived all your years among such creatures and among the strange artefacts - inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants & Machine-guns!

Designer's Note: I finally made a draft for version 3 of MuMa (Mutants & Machine-guns)! I do hope people would playtest this rules and give feedback to me here or in facebook. The cover isn't finish though - I should have scanned the pencil version before inking it (drats!). Anyway please enjoy and do give feedback to improve this game :)

version 3.1 improve upon a few things
-smaller font for easier printing and booklet version for saving your ink cartridge!
-revise character points, everyone started low now.
-revise combat ability.
-add critters creation.
-drive is now control.

Mutants & Machine-guns v3 (draft)
Mutants & Machine-guns v3.1 (draft)
Mutants & Machine-guns v3.1 booklet (draft)

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