18 November 2010

Escape of the Dead




You are a survivor of a zombie apocalypse and you're stuck on a house with a useless car and hordes of zombies attacking from the lawn. But wait, you found a tool enough to fix the car to escape the hordes of zombies. ARE YOU READY FOR IT?

In the game you are trying to fix the car while defending yourself against hordes of zombies. You're given 4 Action dice per turn, distribute between 3 sections of the game (either by shooting zombie, fixing the barricade and/or fixing the car). Roll for success on each section. Any zombie that survived will attack the barricade. When you successfully killed 10 zombies you will be rewarded with power-up. You lose when your barricade is down (i.e barricade's hp equals zero). You win when the car is fixed 100%.

You need 4 six sided-dice, a pencil and an eraser for book keeping.

Download the game here
EOTD version 1.00
EOTD version 1.02
EOTD portable version

Escape of the Dead in other language
EOTD (Español)
EOTD (Català)
EOTD cut out version (Hungarian)
EOTD pencil version (Hungarian)
EOTD (French)
EOTD (Japanese)
EOTD (Chinese)
EOTD (Portuguese-Brazilian)

10 November 2010

Horde of the Dead



You are Giraffe the hero of this game and you arrived in a small inn. Suddenly during the night something was attacking the inn. It’s a horde of ZOMBIES!!!. Nobody survive except you and the inn keeper’s daughter, Mari-chan. Survive the game in 3 nights without anyone dying.

This game is inspired by the genre tower of defense, where a horde of zombie, comes and attack the inn wave by wave. You job is to control Giraffe, Mari-chan and occasionally Dogmeat by moving them through the inn, defending against the zombies, set barricade, buy stuff to upgrade and protecting Mari-chan while surviving yourself.

You need at least 1 six sided-die (the more the faster the game goes), 4 counters(different kind or colour) in which 1 of them represent zombie (which you need at least 7), a pencil and an eraser to jot down equipment, hp, bp and so on.

Download the game here
Download version 1.1 here

NOTE: You can also play the version 2 of the game below
Horde of the Dead version 2

06 November 2010

Village Run



Banana village is having its annual run and there is a new challenger competing in town. And that challenger is YOU. But you are not the only one who hunger for the run's cup.

Village Run is a 2 or more player game where each player is runner competing for the village run's cup. Players will smartly manage their speed during the game using a new and unique game engine designed for the game to become the run's champion.

All you need to play:
* 1 six sided die
* 2 tokens for each player (1 for the runner and 1 for speed token)
* and the FREE and PRINTABLE Board(including therules).

Download the game
Village Run (English Version)
Village Run (Russian Version)
Village Run (French Version)

This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr

29 December 2009

True Soccer Hero



True Soccer Hero is a two-player fantasy soccer board game of clever management of players on the field, tight score difference, and an always fun easy-to-teach game of soccer. Managers(the players) must carefully plan their tactic on getting pass through the defence and eventually score a goal. The game take about 15+ minutes of intense and exciting game soccer.

True Soccer Hero is a print-and-play game in which managers taking turns roll the dice and based on the given result managers make a clever strategy that can get pass through the opposition goal line.

All you need to play True Soccer Hero is:

1d6 (or 1 die)
The game components
The rule book
The board which is the field
True Soccer Hero (Italian version)
True Soccer Hero (Dutch version)

04 November 2009

Twenty One Turn Hero

The world is in turmoil! THE SORCERER discovered a 21 turn spell that will destroy the world! YOU as a hero need to defeat the sorcerer! Good luck hero!

This is a game for single player where you becomes the unfortunate hero that need to defeat the sorcerer that wants to destroy the world with his 21 turn spell!



download the game here

08 August 2009

Battle Mechanica Update (8/8/09)

This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.

After months of hiatus, I've finally managed to playtest an early draft of Battle Mechanica with a couple of friends, one of them the great rob-jr himself. This version had minimal rules and was played with only two factions, each with a small number of units. We used Mage Knight minis to represent the units and a map from a D&D campaign. Of course, the size of the bases of the minis were too big for D&D battlemaps, so we had to improvise a bit on that one. It went pretty well though, and the playtest allowed me to spot the flaws in the game.

First, and most importantly, was the target roll. In layman's term, a target roll is the number that the player must get (or exceed) when rolling a dice in order to claim a success. The target roll was originally 6, but after last nights playtest, I found that the magic number is 5.

Second, the grid's square should be bigger so that it could accomodate more that one figure. I noticed that if the figure's base (such as that of a mounted unit with a base of 1" by 2") is bigger than the size of the square, it's difficult to position that figure to attack an enemy that is situated diagonally. This is not really a big issue, but this is just some of the problem that comes with using a square grid map.

Third, the number of figures per unit. I had initially set each unit to 10 men (with the exception of certain units, such as the solitary Commander and a 6-men cavalry squadron). I'm still trying to figure out the proper size for a unit, and I'm also wondering whether I should try an unconventional approach to unit composition (like that of a mix-matched band à la D&D adventuring party).

Fourth, line-of-sight. Should I allow figures to shoot through members of the same unit (like in Warhammer: 40K) or should I strictly follow rules of line-of-sight (no obstacles from shooter to target)? I find that it's much more fun with former, and works well if I opt to go for the "unconventional approach to unit composition").

Fifth, the wargame's direction itself. Should I make this boardgame lean more towards conventional wargame, or should I make it totally outrageous? There a tons of war boardgames out there, and most of them took the traditional route for war boardgames (most of them simulated historical battles), but I think that if I really wanna make this game stand out, I should turn 180° and create something totally out of the norm. I think I'll do that.

That's all for now. Time to make a revision of this game and playtest it again next month. You can read about a review of the playtest here or, if you haven't, check out rob-jr's latest creation, The Nasi Lemak Stand.


Creative Commons License
Battle Mechanicum by Daniel Marcus is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

11 June 2009

The Nasi Lemak Stand

Its recess time at Adam High School. Apparently, some student doesn’t really like the school canteen’s food. So, instead of buying them there, they go outside of school and buy uncle Gram’s delicious nasi lemak (na-see le-mak, Malay delicacy, http://en.wikipedia.org/wiki/Nasi_lemak) which is located right outside of the school compound, and it is very popular with uncle Gram special topping (i.e the extra egg, beef and squid). This is where the game comes in. You are to play as uncle Gram and collect as many points as possible before recess time is over, remember the faster you serve your customer, the more point you get. Oh yeah it’s a solo game.



you can download the game rules here!
and the board game and counter here!

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